Atomic Game Engine VS bgfx

Compare Atomic Game Engine vs bgfx and see what are their differences.

Atomic Game Engine

The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript (by AtomicGameEngine)


Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. (by bkaradzic)
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Atomic Game Engine bgfx
0 62
2,888 12,814
1.8% -
0.0 9.1
6 months ago 2 days ago
C++ C++
GNU General Public License v3.0 or later BSD 2-clause "Simplified" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Atomic Game Engine

Posts with mentions or reviews of Atomic Game Engine. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning Atomic Game Engine yet.
Tracking mentions began in Dec 2020.


Posts with mentions or reviews of bgfx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-28.
  • The update we all want but will never get
    2 projects | | 28 Mar 2023
    my guess for why renderdragon made performance worse is because old bedrock was built on bgfx which is a layer of abstraction ontop of a bunch of graphics apis which benefits the programmer because they can write the graphics code once and use it on a bunch of graphics apis (just like java! i heart cross compatibility)
    2 projects | | 28 Mar 2023
    now, java is actually quite a performant language and even if its not most of the performance bugs in mc are due to it being single threaded, inefficient chunk generation and optimizing, and it built ontop of opengl WHICH isn't much of a performance hit but its still ehh idk it doesn't matter that much (NOW SWITCHING THE GAME TO AN ENTIRELY DIFFERENT GRAPHICS API WOULD SUCK ASS TO DO (and vulkan is quite verbose :))) (AND also bgfx would probably be better due to it being an abstraction layer ontop of all the graphics apis so minecraft could target many depending on your platform (and also bedrock used to (or still does i dont know) use bgfx before they switched to just two (IF IM READING MC WIKI RIGHT BECAUSE IM NOT ENTIRELY SURE IF THEY USE BGFX STILL ?? SO THEY COULD STILL BE TARGETING MULTIPLE YET THEY JUST WROTE THEIR NEW SHIT BAD IDK))
  • GUI frameworks for an SDL-based roguelike?
    4 projects | | 26 Mar 2023
    We use a lot of software used by big companies. :) Git and C++ come to mind. But as far I see on their software list there are one or two roguelikes. Also, bgfx uses ImGUI under the hood, so it is a good place to see how it can look or even use it instead of just ImGUI.
  • Best C++ Game Framework
    4 projects | | 10 Mar 2023
    I think if you're not going to use an existing game engine, it makes sense to learn OpenGL and implement things yourself, or use something with the explicit goal of being a rendering abstraction like bgfx. It's more of a time commitment though, and sfml is much simpler and easier to get started with.
  • minimax — minimalist 3D game engine in Clojure
    5 projects | | 26 Feb 2023
    The "engine" is built on top of amazing and, and UI system is baked by and
  • Just found out about Zig and wonder what would be the best graphics library to pair with it?
    5 projects | | 1 Feb 2023
    If you want juste a renderer, you can use BGFX, there is a zig binding that is not a third party.
  • Cross platform low level graphics API suitable for game development?
    4 projects | | 27 Jan 2023
    Take a look at BGFX, sounds like its what you want. Its a cross platform graphics API that is low level like metal or opengl, however it treats opengl, metal, vulkan, etc as backends that u can compile to so you can write your code once and then compile to macos using metal as the backend, compile to web using webgl as the backend, compile for windows using directx as the backend etc etc. Its written in C++ but it has officially supported C bindings so you can use it with C no problem.
  • rayllib vs bgfx - what is difference ?
    2 projects | | 27 Dec 2022
  • Want to a 3D game without a game engine but not having to deal with opengl stuff ?
    4 projects | | 9 Dec 2022
  • API of Graphics APIs
    2 projects | | 28 Nov 2022
    You can have a look at

What are some alternatives?

When comparing Atomic Game Engine and bgfx you can also consider the following projects:

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

sokol - minimal cross-platform standalone C headers

Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

raylib - A simple and easy-to-use library to enjoy videogames programming

urho3d - Game engine

OpenSceneGraph - OpenSceneGraph git repository

vulkan-guide - Introductory guide to vulkan.