Atomic Game Engine VS urho3d

Compare Atomic Game Engine vs urho3d and see what are their differences.

Atomic Game Engine

The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript (by AtomicGameEngine)
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Atomic Game Engine urho3d
0 24
2,888 4,265
1.8% -
0.0 9.8
6 months ago 2 months ago
C++ C++
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Atomic Game Engine

Posts with mentions or reviews of Atomic Game Engine. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning Atomic Game Engine yet.
Tracking mentions began in Dec 2020.

urho3d

Posts with mentions or reviews of urho3d. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-05.

What are some alternatives?

When comparing Atomic Game Engine and urho3d you can also consider the following projects:

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

Irrlicht - An automatically updated mirror of the Irrlicht SVN repository on sourceforge

Open-Source Vulkan C++ API - Open-Source Vulkan C++ API

rbfx - Lightweight Game Engine/Framework in C++17 with WYSIWYG Editor. Experimental C# bindings.

Horde3D - Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.

OpenSceneGraph - OpenSceneGraph git repository

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

raylib - A simple and easy-to-use library to enjoy videogames programming