Game Engine Renderer Architecture regarding UI

This page summarizes the projects mentioned and recommended in the original post on reddit.com/r/gamedev

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  • urho3d

    Cross-platform 2D and 3D game engine

    I would recommend tracking through the gist of Urho3D's batch/batchqueue stuff as it's a reasonable setup that is very intelligible (if you speak C++), it's not the greatest thing on the planet but you should be able to roughly grok it in an afternoon. Doing draw batch-pumps greatly streamlines the final drawing code.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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