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urho3d reviews and mentions
C++ Game Engine?
2 projects | reddit.com/r/gamedev | 5 Aug 2022
I believe Urho3d supports MacOS (see 'about' page on the legacy website).
I'd like to learn game engine development - where to even start?
2 projects | reddit.com/r/gamedev | 30 May 2022
If you're literally clueless your best bet is to first start learning with an existing clean-ish engine like Urho3D implementing whatever feature/screwing-around or start with a framework like nVidia's Donut that gets you your window and basic rendering in place.
Game engine for programmars
17 projects | reddit.com/r/gamedev | 5 Mar 2022
You could try Urho3D or its newer fork rbfx.
Preferred game engine
2 projects | reddit.com/r/gamedev | 25 Jan 2022
I use an engine called rbfx which is a fork of the Urho3D engine. A lot of it is just the fact that I've been using it for over a decade, so I am comfortable with it. I'm a programmer, not really comfortable with integrated editor engines such as Unity or Godot, and the easy C++ extensibility of the engine appeals to me. Plus it's decently powerful, and well supported on a lot of platforms (I build for Windows, WebGL, and very occasionally RPi for the most part) and is open source to satisfy that stubbornly libertarian side of my character.
What is the lightest C++ 3D game engine for Linux?
2 projects | reddit.com/r/gamedev | 23 Dec 2021
You might be interested in Urho3D.
I need a REALLY lightweight engine
3 projects | reddit.com/r/gamedev | 20 Dec 2021
If you don't mind something experimental, there is a C# version of Urho3D that is in fairly active development. There is also a C#-scriptable branch of the Urho3D fork, rbfx, located here. Both of these projects are still pretty in-the-works, but are still pretty usable.
Twitter's new font, Chirp, is apparently giving some users headaches
4 projects | news.ycombinator.com | 12 Aug 2021
This looks very much as if the font renderer is aggressively hinting to the pixel grid vertically, but not horizontally. That’s a known trick for getting a decent compromise between crisp text (along the baselines and tops of letters) with subpixel horizontal kerning.
I doubt the Android renderer is really broken and no-one has noticed until now, so I’d guess the font either has bad hinting, or more likely it’s just being displayed at an awkward size and vertical positions are being rounded in an awkward way. You can see the slight deviations from the baseline in the iOS screenshots, it’s just much more subtle as it isn’t being hinted.
(Source: I contributed a little bit to font rendering in Urho3D, to fix some similar text aliasing glitches: https://github.com/urho3d/Urho3D/issues/1953)
3D game engine for lower end pcs
2 projects | reddit.com/r/gamedev | 1 Jul 2021
Urho3D works on mobiles, Windows, Mac, and even on the R Pi. It's a code-first engine with a minimal editor.
2D game framework/engine that is mostly code driven (not GUI-driven)
7 projects | reddit.com/r/gamedev | 2 Jun 2021
Godot support for 3D is too primitive, and Unity has become a wild mess over the years. Is Unreal Engine the only remaining option for 3D projects?
2 projects | reddit.com/r/gamedev | 24 May 2021
You might give rbfx a look. It is an actively developed fork of Urho3D that has pretty decent, and actively developed, 3D rendering.
A note from our sponsor - Sonar
www.sonarsource.com | 30 Mar 2023
urho3d/urho3d is an open source project licensed under MIT License which is an OSI approved license.