Atomic Game Engine VS IrrlichtBAW

Compare Atomic Game Engine vs IrrlichtBAW and see what are their differences.

Atomic Game Engine

The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript (by AtomicGameEngine)

IrrlichtBAW

Build A World fork of Irrlicht (by buildaworldnet)
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Atomic Game Engine IrrlichtBAW
- -
3,151 122
- 0.0%
0.0 0.0
about 1 year ago about 2 years ago
C++ C++
GNU General Public License v3.0 or later Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Atomic Game Engine

Posts with mentions or reviews of Atomic Game Engine. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning Atomic Game Engine yet.
Tracking mentions began in Dec 2020.

IrrlichtBAW

Posts with mentions or reviews of IrrlichtBAW. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning IrrlichtBAW yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing Atomic Game Engine and IrrlichtBAW you can also consider the following projects:

Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

Irrlicht - An automatically updated mirror of the Irrlicht SVN repository on sourceforge

urho3d - Game engine

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

Horde3D - Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.

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