IrrlichtBAW VS Irrlicht

Compare IrrlichtBAW vs Irrlicht and see what are their differences.

IrrlichtBAW

Build A World fork of Irrlicht (by buildaworldnet)

Irrlicht

An automatically updated mirror of the Irrlicht SVN repository on sourceforge (by zaki)
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IrrlichtBAW Irrlicht
- 1
122 470
- -
0.0 0.0
about 1 year ago over 4 years ago
C++ C++
Apache License 2.0 -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

IrrlichtBAW

Posts with mentions or reviews of IrrlichtBAW. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning IrrlichtBAW yet.
Tracking mentions began in Dec 2020.

Irrlicht

Posts with mentions or reviews of Irrlicht. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing IrrlichtBAW and Irrlicht you can also consider the following projects:

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

Atomic Game Engine - The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript

urho3d - Game engine

Open-Source Vulkan C++ API - Open-Source Vulkan C++ API

OpenSceneGraph - OpenSceneGraph git repository

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

Horde3D - Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.