unity-pcf-poisson VS UnityURP-AnimeStyleCelShader

Compare unity-pcf-poisson vs UnityURP-AnimeStyleCelShader and see what are their differences.

unity-pcf-poisson

PCF (Percentage Closer Filtering) via Poisson sampling for Unity and Universal Render Pipeline. (by Delt06)

UnityURP-AnimeStyleCelShader

A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline. (by JenMaki)
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unity-pcf-poisson UnityURP-AnimeStyleCelShader
1 1
19 112
- -
10.0 0.0
about 1 year ago about 1 year ago
ShaderLab HLSL
- MIT License
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unity-pcf-poisson

Posts with mentions or reviews of unity-pcf-poisson. We have used some of these posts to build our list of alternatives and similar projects.

UnityURP-AnimeStyleCelShader

Posts with mentions or reviews of UnityURP-AnimeStyleCelShader. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing unity-pcf-poisson and UnityURP-AnimeStyleCelShader you can also consider the following projects:

urp-toon-shader - 🌔 Toon shader for Unity's Universal Render Pipeline.

BrimsonFX - Image and video processing shaders for ReShade (convolutions, GPU Horn-Schunk/Lucas-Kanade, etc.)

URP-LWRP-Shaders - A Collection of Shader For URP(LWRP) Render Pipeline

UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP

bShaders - Video playback Effects/Filters (DirectX .hlsl pixel shaders, mpv .hook)

Click-Decal-Shader - A simple pulsing circle decal shader for Unity's Universal Render Pipeline version 12.1.6 or later.

unity-URP-2.5D-lit-shader - 2D Lit Sprite shader for 2.5D art style using an orthographic camera 🖤

VFX-Lab - Shaders and VFX experimentation in URP and BIRP

URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline

unity-fbm-clouds - FBM Parallax Clouds for Unity build-in render pipeline.

ACLS-Shader-1.0 - ACLS (older 1.0). Unity HLSL VR ready "Toony/PBR hybrid" avatar shader for VRCHAT and similar platforms. Built with game industry standard toony appearances and adaptive to vrchat render constraints and reactive to common incorrect user generated map lighting.