unity-pcf-poisson VS UnityURPUnlitScreenSpaceDecalShader

Compare unity-pcf-poisson vs UnityURPUnlitScreenSpaceDecalShader and see what are their differences.

unity-pcf-poisson

PCF (Percentage Closer Filtering) via Poisson sampling for Unity and Universal Render Pipeline. (by Delt06)

UnityURPUnlitScreenSpaceDecalShader

Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP (by ColinLeung-NiloCat)
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unity-pcf-poisson UnityURPUnlitScreenSpaceDecalShader
1 1
19 1,164
- -
10.0 0.0
about 1 year ago over 1 year ago
ShaderLab ShaderLab
- MIT License
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unity-pcf-poisson

Posts with mentions or reviews of unity-pcf-poisson. We have used some of these posts to build our list of alternatives and similar projects.

UnityURPUnlitScreenSpaceDecalShader

Posts with mentions or reviews of UnityURPUnlitScreenSpaceDecalShader. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-13.

What are some alternatives?

When comparing unity-pcf-poisson and UnityURPUnlitScreenSpaceDecalShader you can also consider the following projects:

urp-toon-shader - 🌔 Toon shader for Unity's Universal Render Pipeline.

TestbedHDRP - Testbed project for Unity HDRP (High Definition Render Pipeline)

UnityURP-AnimeStyleCelShader - A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline.

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

URP-LWRP-Shaders - A Collection of Shader For URP(LWRP) Render Pipeline

Click-Decal-Shader - A simple pulsing circle decal shader for Unity's Universal Render Pipeline version 12.1.6 or later.

driven-decals - A mesh-based PBR decal system for Unity's universal render pipeline.

VFX-Lab - Shaders and VFX experimentation in URP and BIRP

unity-color-palettes - A system to keep UnityEngine.Graphic colors consistent throughout a project.

Hexagonal-Grid-Generator - A Hex grid generator I wrote for my city builder:)