|20 days ago||over 1 year ago|
|MIT License||MIT License|
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After suggestion from other devs, update the aiming helpers with screen space decals in URP. What do you think? The red stripes are shown when the pitch/roll angles are wrong. The blue circle is the predicted touch site.
2 projects | reddit.com/r/Unity3D | 13 Apr 2021
I have to use Screen Space Decals from NiloCat (link).
We haven't tracked posts mentioning Hexagonal-Grid-Generator yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
driven-decals - A mesh-based PBR decal system for Unity's universal render pipeline.
URP-LWRP-Shaders - A Collection of Shader For URP(LWRP) Render Pipeline
Click-Decal-Shader - A simple pulsing circle decal shader for Unity's Universal Render Pipeline version 12.1.6 or later.
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
TestbedHDRP - Testbed project for Unity HDRP (High Definition Render Pipeline)
Litiengine - LITIENGINE 🕹 The pure 2D java game engine.
unity-color-palettes - A system to keep UnityEngine.Graphic colors consistent throughout a project.
UnityFurShader - 🐈 Fur shader for Unity.
tilemap-studio - A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
glide engine - Game engine for making 2d games on iOS, macOS and tvOS, with practical examples and tutorials
Cytopia - :deciduous_tree::house_with_garden::office::evergreen_tree: A city building simulation game