UnityURPUnlitScreenSpaceDecalShader
Hexagonal-Grid-Generator
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UnityURPUnlitScreenSpaceDecalShader | Hexagonal-Grid-Generator | |
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1 | 2 | |
1,164 | 0 | |
- | - | |
0.0 | 4.1 | |
over 1 year ago | about 3 years ago | |
ShaderLab | ShaderLab | |
MIT License | MIT License |
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UnityURPUnlitScreenSpaceDecalShader
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After suggestion from other devs, update the aiming helpers with screen space decals in URP. What do you think? The red stripes are shown when the pitch/roll angles are wrong. The blue circle is the predicted touch site.
I have to use Screen Space Decals from NiloCat (link).
Hexagonal-Grid-Generator
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XCOM style UI on ground
You can look into this to as a reference. It's in C# for Unity but it should help you get a general idea.
- I open sourced the code of my Hexagonal Grid Creator. Feel free to have a look ;)
What are some alternatives?
TestbedHDRP - Testbed project for Unity HDRP (High Definition Render Pipeline)
Litiengine - LITIENGINE 🕹 The pure 2D java game engine.
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Cytopia - :deciduous_tree::house_with_garden::office::evergreen_tree: A city building simulation game
URP-LWRP-Shaders - A Collection of Shader For URP(LWRP) Render Pipeline
tilemap-studio - A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
driven-decals - A mesh-based PBR decal system for Unity's universal render pipeline.
glide engine - Game engine for making 2d games on iOS, macOS and tvOS, with practical examples and tutorials
Click-Decal-Shader - A simple pulsing circle decal shader for Unity's Universal Render Pipeline version 12.1.6 or later.
unity-color-palettes - A system to keep UnityEngine.Graphic colors consistent throughout a project.
sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing