UnityURPUnlitScreenSpaceDecalShader
Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP (by ColinLeung-NiloCat)
TestbedHDRP
Testbed project for Unity HDRP (High Definition Render Pipeline) (by keijiro)
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UnityURPUnlitScreenSpaceDecalShader | TestbedHDRP | |
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1 | 4 | |
881 | 1,037 | |
- | - | |
2.1 | 0.6 | |
about 1 month ago | almost 2 years ago | |
ShaderLab | ShaderLab | |
MIT License | The Unlicense |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UnityURPUnlitScreenSpaceDecalShader
Posts with mentions or reviews of UnityURPUnlitScreenSpaceDecalShader.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-04-13.
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After suggestion from other devs, update the aiming helpers with screen space decals in URP. What do you think? The red stripes are shown when the pitch/roll angles are wrong. The blue circle is the predicted touch site.
I have to use Screen Space Decals from NiloCat (link).
TestbedHDRP
Posts with mentions or reviews of TestbedHDRP.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-26.
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Testing visuals, confused by shadows/AO in scene with somewhat new standard third person controller
he's using some pretty dense code here that's i've had trouble understanding for a long time: https://github.com/keijiro/TestbedHDRP/tree/master/Assets/CustomShader/Voxelizer
https://github.com/keijiro/TestbedHDRP (these are more outdated and probably shouldn't be used, but trying to see how they work and replicate with new HDRP tools if i can)
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I released my first Grass Shader on the Unity asset store!
Read these custom hdrp shaders made by keijiro: https://github.com/keijiro/TestbedHDRP
What are some alternatives?
When comparing UnityURPUnlitScreenSpaceDecalShader and TestbedHDRP you can also consider the following projects:
driven-decals - A mesh-based PBR decal system for Unity's universal render pipeline.
URP-LWRP-Shaders - A Collection of Shader For URP(LWRP) Render Pipeline
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Click-Decal-Shader - A simple pulsing circle decal shader for Unity's Universal Render Pipeline version 12.1.2 or later.
Pcx - Point cloud importer & renderer for Unity
UnityFurShader - 🐈 Fur shader for Unity.
unity-color-palettes - A system to keep UnityEngine.Graphic colors consistent throughout a project.