|about 1 year ago||about 3 years ago|
|MIT License||The Unlicense|
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After suggestion from other devs, update the aiming helpers with screen space decals in URP. What do you think? The red stripes are shown when the pitch/roll angles are wrong. The blue circle is the predicted touch site.
2 projects | /r/Unity3D | 13 Apr 2021
I have to use Screen Space Decals from NiloCat (link).
Testing visuals, confused by shadows/AO in scene with somewhat new standard third person controller
he's using some pretty dense code here that's i've had trouble understanding for a long time: https://github.com/keijiro/TestbedHDRP/tree/master/Assets/CustomShader/Voxelizer
https://github.com/keijiro/TestbedHDRP (these are more outdated and probably shouldn't be used, but trying to see how they work and replicate with new HDRP tools if i can)
What are some alternatives?
URP-LWRP-Shaders - A Collection of Shader For URP(LWRP) Render Pipeline
driven-decals - A mesh-based PBR decal system for Unity's universal render pipeline.
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Click-Decal-Shader - A simple pulsing circle decal shader for Unity's Universal Render Pipeline version 12.1.6 or later.
unity-color-palettes - A system to keep UnityEngine.Graphic colors consistent throughout a project.
UnityFurShader - 🐈 Fur shader for Unity.
Pcx - Point cloud importer & renderer for Unity
foliage-shader - Unity surface shader for leaves/pine needles (on alpha cutout textures)
Hexagonal-Grid-Generator - A Hex grid generator I wrote for my city builder:)
HSV-Color-Picker-Unity - HSV color picker for Unity UI
uCat - Hi!👋😸I am uCat, your brain implant assistant. I can help you speak and move again; inside the metaverse.