UnityURPUnlitScreenSpaceDecalShader
TestbedHDRP
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UnityURPUnlitScreenSpaceDecalShader | TestbedHDRP | |
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1 | 4 | |
1,102 | 1,176 | |
- | - | |
0.0 | 2.9 | |
about 1 year ago | about 3 years ago | |
ShaderLab | ShaderLab | |
MIT License | The Unlicense |
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UnityURPUnlitScreenSpaceDecalShader
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After suggestion from other devs, update the aiming helpers with screen space decals in URP. What do you think? The red stripes are shown when the pitch/roll angles are wrong. The blue circle is the predicted touch site.
I have to use Screen Space Decals from NiloCat (link).
TestbedHDRP
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Testing visuals, confused by shadows/AO in scene with somewhat new standard third person controller
he's using some pretty dense code here that's i've had trouble understanding for a long time: https://github.com/keijiro/TestbedHDRP/tree/master/Assets/CustomShader/Voxelizer
https://github.com/keijiro/TestbedHDRP (these are more outdated and probably shouldn't be used, but trying to see how they work and replicate with new HDRP tools if i can)
What are some alternatives?
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Click-Decal-Shader - A simple pulsing circle decal shader for Unity's Universal Render Pipeline version 12.1.6 or later.
unity-color-palettes - A system to keep UnityEngine.Graphic colors consistent throughout a project.
UnityFurShader - ð Fur shader for Unity.
Pcx - Point cloud importer & renderer for Unity
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