UnityURPUnlitScreenSpaceDecalShader
3d-game-shaders-for-beginners
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UnityURPUnlitScreenSpaceDecalShader | 3d-game-shaders-for-beginners | |
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1 | 10 | |
1,049 | 15,527 | |
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0.0 | 0.0 | |
9 months ago | 26 days ago | |
ShaderLab | C++ | |
MIT License | BSD 3-clause "New" or "Revised" License |
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UnityURPUnlitScreenSpaceDecalShader
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After suggestion from other devs, update the aiming helpers with screen space decals in URP. What do you think? The red stripes are shown when the pitch/roll angles are wrong. The blue circle is the predicted touch site.
I have to use Screen Space Decals from NiloCat (link).
3d-game-shaders-for-beginners
- 3D game shaders for beginners: step-by-step guide to SSAO, lighting, and more
- Beginner friendly tutorial
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Ask HN: What is your new year's resolution?
Sort of.
1. I want to start with working through applying shaders to a 3d scene using the Panda3d library (https://github.com/panda3d/panda3d) . This repo covers that: https://github.com/lettier/3d-game-shaders-for-beginners.
2. Create a simple, custom, graphics-only (no collisions / physics) game engine using Entt (https://github.com/skypjack/entt) and Panda3d. The engine would rely mostly on simple inputs, like mouse clicks, and 3d graphics.
3. Configure clangd to warn on features outside C++11 then refactor both projects (1 & 2)
4. Run experiments on the game engine while working through the Vulkan book: https://raw.githubusercontent.com/Overv/VulkanTutorial/maste...
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Game Engine From Scratch
Some tutorials I have looked at (well nor originally, as I learned the basics when we were still at DX9 :D): - https://lettier.github.io/3d-game-shaders-for-beginners/index.html
- Are there any resources on Post processing effects like Bloom HDR rendering tone mapping etc..
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OpenGL engine - testing omnidirectional shadow maps with Sponza
Thanks! What feature would you add next? I've been thinking of implementing some of the shaders here
- 3D Game Shaders for Beginners
What are some alternatives?
godot-psx-style-demo - Demo project featuring a collection of PS1 style shaders and materials for Godot engine.
tinyrenderer - A brief computer graphics / rendering course
SHADERed - Lightweight, cross-platform & full-featured shader IDE
julia-set-with-shaders - Julia set render with GLSL shaders and P5.js library
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
Granite - My personal Vulkan renderer
OpenSubdiv - An Open-Source subdivision surface library.
reshade - A generic post-processing injector for games and video software.
driven-decals - A mesh-based PBR decal system for Unity's universal render pipeline.
TestbedHDRP - Testbed project for Unity HDRP (High Definition Render Pipeline)
Click-Decal-Shader - A simple pulsing circle decal shader for Unity's Universal Render Pipeline version 12.1.6 or later.
glTF-Sample-Models - glTF Sample Models