UnityURPUnlitScreenSpaceDecalShader
driven-decals
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UnityURPUnlitScreenSpaceDecalShader | driven-decals | |
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1 | 1 | |
1,102 | 519 | |
- | - | |
0.0 | 0.0 | |
about 1 year ago | over 1 year ago | |
ShaderLab | C# | |
MIT License | MIT License |
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UnityURPUnlitScreenSpaceDecalShader
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After suggestion from other devs, update the aiming helpers with screen space decals in URP. What do you think? The red stripes are shown when the pitch/roll angles are wrong. The blue circle is the predicted touch site.
I have to use Screen Space Decals from NiloCat (link).
driven-decals
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After suggestion from other devs, update the aiming helpers with screen space decals in URP. What do you think? The red stripes are shown when the pitch/roll angles are wrong. The blue circle is the predicted touch site.
Take into consideration this other approach: Anatta336/driven-decals: A mesh-based PBR decal system for Unity's universal render pipeline. (github.com)
What are some alternatives?
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