UnityURPUnlitScreenSpaceDecalShader
Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP (by ColinLeung-NiloCat)
driven-decals
A mesh-based PBR decal system for Unity's universal render pipeline. (by Anatta336)
Our great sponsors
UnityURPUnlitScreenSpaceDecalShader | driven-decals | |
---|---|---|
1 | 1 | |
881 | 410 | |
- | - | |
2.1 | 0.0 | |
about 1 month ago | 4 months ago | |
ShaderLab | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UnityURPUnlitScreenSpaceDecalShader
Posts with mentions or reviews of UnityURPUnlitScreenSpaceDecalShader.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-04-13.
-
After suggestion from other devs, update the aiming helpers with screen space decals in URP. What do you think? The red stripes are shown when the pitch/roll angles are wrong. The blue circle is the predicted touch site.
I have to use Screen Space Decals from NiloCat (link).
driven-decals
Posts with mentions or reviews of driven-decals.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-04-13.
-
After suggestion from other devs, update the aiming helpers with screen space decals in URP. What do you think? The red stripes are shown when the pitch/roll angles are wrong. The blue circle is the predicted touch site.
Take into consideration this other approach: Anatta336/driven-decals: A mesh-based PBR decal system for Unity's universal render pipeline. (github.com)
What are some alternatives?
When comparing UnityURPUnlitScreenSpaceDecalShader and driven-decals you can also consider the following projects:
URP-LWRP-Shaders - A Collection of Shader For URP(LWRP) Render Pipeline
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Click-Decal-Shader - A simple pulsing circle decal shader for Unity's Universal Render Pipeline version 12.1.2 or later.
resharper-unity - Unity support for both ReSharper and Rider
TestbedHDRP - Testbed project for Unity HDRP (High Definition Render Pipeline)
UnityFurShader - 🐈 Fur shader for Unity.
unity-color-palettes - A system to keep UnityEngine.Graphic colors consistent throughout a project.