Hexagonal-Grid-Generator
A Hex grid generator I wrote for my city builder:) (by Lioncat2002)
tilemap-studio
A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK. (by Rangi42)
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Hexagonal-Grid-Generator | tilemap-studio | |
---|---|---|
2 | 3 | |
0 | 349 | |
- | - | |
4.1 | 0.0 | |
about 3 years ago | over 1 year ago | |
ShaderLab | C++ | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Hexagonal-Grid-Generator
Posts with mentions or reviews of Hexagonal-Grid-Generator.
We have used some of these posts to build our list of alternatives
and similar projects.
-
XCOM style UI on ground
You can look into this to as a reference. It's in C# for Unity but it should help you get a general idea.
- I open sourced the code of my Hexagonal Grid Creator. Feel free to have a look ;)
tilemap-studio
Posts with mentions or reviews of tilemap-studio.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-09-19.
-
Cinepaint: The long forgotten GIMP fork that once powered the cinema industry
> It still appears to have the issue with text flow I ran into years ago where text would overlap with the button outline, rather than increasing the button outline to accommodate the text.
OpenVSP probably uses 'vanilla' FLTK, but there is no such issue on screenshots of Rangi's Tilemap Studio[0,1], where custom FLTK widget themes used.
> That was the one thing I didn't like about it. It made the GUI's look kinda unprofessional.
JFTR, Take a look on AzPainter[2] and its toolkit on top of X11.[3,4]
[0] https://github.com/Rangi42/tilemap-studio
[1] https://hax.iimarckus.org/topic/7691/
[2] https://twitter.com/app4soft/status/1430517079346749440
[3] http://azsky2.html.xdomain.jp/soft/index.html
[4] http://azsky2.html.xdomain.jp/about_mlk_en.html
- FLTK Rust: a new basics tutorial
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Tutorial: Creating 8Bit Music in GBA
you knooow... if you used the decomp then tilemap studio lets you edit these tile-format graphics easily just sayin 👀
What are some alternatives?
When comparing Hexagonal-Grid-Generator and tilemap-studio you can also consider the following projects:
Litiengine - LITIENGINE 🕹 The pure 2D java game engine.
tiled - Flexible level editor