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Top 19 C++ Gameboy Projects
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Provenance
iOS & tvOS multi-emulator frontend, supporting various Atari, Bandai, NEC, Nintendo, Sega, SNK and Sony console systems… Get Started: https://wiki.provenance-emu.com |
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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rgbds
Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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tilemap-studio
A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
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RetroPlug
A frontend for the SameBoy GameBoy emulator, with a focus on music creation. It runs standalone and can be used as an audio plugin (VST) in your favourite DAW!
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Game-Boy-DMG-Color
An original Game Boy outfitted with Game Boy Color support and other modern features
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
Project mention: McDonald's Just Dropped a Brand New Game Boy Game in 2023 | news.ycombinator.com | 2023-06-13
Project mention: Gameboy Technical Reference for Homebrew Developers | news.ycombinator.com | 2023-11-23
He wrote a game engine, it renders transparent items using the painter's algorithm, which requires the items to be sorted in Z. He has a routine that iterates over all items to render them, and bubble-sorts the items in-place while iterating over the items (all in the same thread). The "compare and swap" in this case is the innermost functionality of bubblesort.
I assume the author is https://github.com/aappleby but I don't see any obvious candidate for this code. Maybe this? https://github.com/aappleby/metroboy but I can't see why a gate-level emulator woudl need to render transparent items using painter's algorithm.
This is a game jam where you make a Game Boy game in three months. If you don't know a lot of programming you can use GB Studio, you can learn the nitty gritty of how the Game Boy works by using assembly programming with RGBDS, or you can use C with GBDK or ZGB.
However, it's always worth reading the README to see if it contains any clues. In this case, it contains a link to the Latest Official Release. Following that link will give you a list of downloads for various operating systems. If you download the appropriate one and extract the files, you will find a pre-built version of the program for your operating system.
Project mention: (USA-FL)($550+shipping CONUS only) Clear DMG-Color w/Kitsch-Bent Clear silicone buttons + Cleanjuice USB-c lithium battery | /r/GameboyMarketplace | 2023-12-05
My project is here: https://github.com/voidproc/dmge
C++ Gameboy related posts
- Pull Pics from Your Gameboy Camera with an ESP32
- Install help
- When would you ever want bubblesort?
- (USA-FL)($550+shipping CONUS only) Clear DMG-Color w/Kitsch-Bent Clear silicone buttons + Cleanjuice USB-c lithium battery
- Gameboy Technical Reference for Homebrew Developers
- Finished building a working Game Boy Color emulator using React and WebAssembly 🎮🕹️
- Documentation for cycle accurate Game Boy CPU
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A note from our sponsor - WorkOS
workos.com | 24 Apr 2024
Index
What are some of the best open-source Gameboy projects in C++? This list will help you:
Project | Stars | |
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1 | Provenance | 5,664 |
2 | pokegb | 1,299 |
3 | rgbds | 1,250 |
4 | metroboy | 1,089 |
5 | Mesen2 | 968 |
6 | ZGB | 667 |
7 | rom-properties | 433 |
8 | tilemap-studio | 349 |
9 | PokeFinder | 279 |
10 | RetroPlug | 278 |
11 | NoobBoy | 272 |
12 | gbemu | 247 |
13 | Game-Boy-DMG-Color | 234 |
14 | trackerboy | 93 |
15 | chrgfx | 57 |
16 | Azayaka | 29 |
17 | noufu | 22 |
18 | gbapu | 14 |
19 | dmge | 10 |
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