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Top 6 C++ gameboy-advance Projects
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tilemap-studio
A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
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gba-link-connection
🔗 A set of Game Boy Advance (GBA) C++ libraries to interact with the Serial Port. Its main purpose is providing multiplayer support to homebrew games.
here's hoping this subreddit will be friendly to homebrew link cable games, too! With https://github.com/rodri042/gba-link-connection, implementing link cable support in homebrew GBA games is very doable these days.
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Arduino-SNES-controller-on-GameCube
Modify a SNES (or similar) controller to work on GameCube using a compatible Arduino board.
C++ gameboy-advance related posts
- r/LinkCable Lounge
- How difficult is it to make a game for a gameboy advance
- Need help with VBA Link fpr Shining Soul II
- Red Famicom Slab
- mGBA 0.9.0 is Out! - E-Reader Emulation, GBA-Gamecube Link Support, and More!
- Where should I start with the games using an emulator?
- My latest project. Super Famicom controller for the GameCube!
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Index
What are some of the best open-source gameboy-advance projects in C++? This list will help you:
Project | Stars | |
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1 | NanoBoyAdvance | 894 |
2 | tilemap-studio | 329 |
3 | blind-jump-portable | 198 |
4 | gba-link-connection | 166 |
5 | BPCore-Engine | 134 |
6 | Arduino-SNES-controller-on-GameCube | 5 |