space-ball VS Anime-Speed-Lines

Compare space-ball vs Anime-Speed-Lines and see what are their differences.

space-ball

A classic, endless runner game made with Unity Engine (by ozzs)

Anime-Speed-Lines

Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise. (by MirzaBeig)
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space-ball Anime-Speed-Lines
2 1
3 229
- -
10.0 2.6
over 1 year ago 11 months ago
ShaderLab ShaderLab
- The Unlicense
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

space-ball

Posts with mentions or reviews of space-ball. We have used some of these posts to build our list of alternatives and similar projects.

Anime-Speed-Lines

Posts with mentions or reviews of Anime-Speed-Lines. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing space-ball and Anime-Speed-Lines you can also consider the following projects:

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

ShaderGraph-Parallax-Mapping-Node-with-Channel-Select - A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from.

Language-Translation-with-Fragment-Shaders - EN to JP and JP to EN with transformer models

unity-csharp-basics-3 - Learn about some fundamentals in Unity - Lifecycle events, Instantiate, and Destroy!

reactive-menu-system - Unity3D Event driven menu system using Unity Atoms and Unity UI Extensions menus.

sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing

bullet-impacts - In this tutorial you will learn how to create a basic RigidBody Bullet that on impact, will have a particle system play at the impact location based on the material of the object the bullet collides with.

UnityURP-AnimeStyleCelShader - A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline.

flowfield-unity - Unity project with Flow Field implementation based on Eikonal Equation.

shadows

Post-Processing-Wireframe-Outlines - A simple post-processing outline effect that uses depth-based edge detection.

LANTICE - A Unity game based on Scanner Sombre and LIDAR (Garry's Mod)