Anime-Speed-Lines VS LANTICE

Compare Anime-Speed-Lines vs LANTICE and see what are their differences.

Anime-Speed-Lines

Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise. (by MirzaBeig)

LANTICE

A Unity game based on Scanner Sombre and LIDAR (Garry's Mod) (by lunkums)
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Anime-Speed-Lines LANTICE
1 3
232 9
- -
2.6 10.0
11 months ago over 1 year ago
ShaderLab ShaderLab
The Unlicense -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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Anime-Speed-Lines

Posts with mentions or reviews of Anime-Speed-Lines. We have used some of these posts to build our list of alternatives and similar projects.

LANTICE

Posts with mentions or reviews of LANTICE. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-12.

What are some alternatives?

When comparing Anime-Speed-Lines and LANTICE you can also consider the following projects:

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

Post-Processing-Scan - A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).

ShaderGraph-Parallax-Mapping-Node-with-Channel-Select - A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from.

SierpinskiGasketUnity - An implementation of the Sierpinski Gasket using Unity's GL class

Language-Translation-with-Fragment-Shaders - EN to JP and JP to EN with transformer models

UnitySmoothPixelFiltering - A unity shader for smooth pixel filtering, based on CptPotato's smooth filtering

unity-csharp-basics-3 - Learn about some fundamentals in Unity - Lifecycle events, Instantiate, and Destroy!

cool-retro-term - A good looking terminal emulator which mimics the old cathode display...

reactive-menu-system - Unity3D Event driven menu system using Unity Atoms and Unity UI Extensions menus.

sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing

bullet-impacts - In this tutorial you will learn how to create a basic RigidBody Bullet that on impact, will have a particle system play at the impact location based on the material of the object the bullet collides with.