Anime-Speed-Lines
LANTICE
Anime-Speed-Lines | LANTICE | |
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1 | 3 | |
232 | 9 | |
- | - | |
2.6 | 10.0 | |
11 months ago | over 1 year ago | |
ShaderLab | ShaderLab | |
The Unlicense | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Anime-Speed-Lines
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Released my FREE Procedural "Anime Speed Lines" Post-Processing Shader. Open source, easy to use (drag and drop...), customizable, fully unrestricted license. Link to GitHub in comments!
GitHub Download: https://github.com/MirzaBeig/Anime-Speed-Lines
LANTICE
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Tips on creating a game development portfolio website?
Typically I use GitHub to explore the technical aspects of a project I built. In this example, https://github.com/lunkums/LANTICE I created a small prototype in Unity and discussed the features of technical features of the engine that helped me most (shaders and VFX graph).
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I'm about to start my thesis so I can get a diploma, help me come up with a gaming related subject
I did sort of a case study on LIDAR in Unity not too long ago: https://github.com/lunkums/LANTICE
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I had fun making a prototype inspired by LiDAR from garrys mod and Scanner Sombre! And I'm thinking of making a game out of it!
Nice! I just built something like this two weeks ago if you want to compare implementations https://github.com/lunkums/lantice
What are some alternatives?
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Post-Processing-Scan - A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select - A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from.
SierpinskiGasketUnity - An implementation of the Sierpinski Gasket using Unity's GL class
Language-Translation-with-Fragment-Shaders - EN to JP and JP to EN with transformer models
UnitySmoothPixelFiltering - A unity shader for smooth pixel filtering, based on CptPotato's smooth filtering
unity-csharp-basics-3 - Learn about some fundamentals in Unity - Lifecycle events, Instantiate, and Destroy!
cool-retro-term - A good looking terminal emulator which mimics the old cathode display...
reactive-menu-system - Unity3D Event driven menu system using Unity Atoms and Unity UI Extensions menus.
sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing
bullet-impacts - In this tutorial you will learn how to create a basic RigidBody Bullet that on impact, will have a particle system play at the impact location based on the material of the object the bullet collides with.