polymer VS HybridRenderingEngine

Compare polymer vs HybridRenderingEngine and see what are their differences.

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polymer HybridRenderingEngine
1 6
300 1,064
- -
5.2 0.0
about 2 months ago almost 2 years ago
C++ C++
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

polymer

Posts with mentions or reviews of polymer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-30.

HybridRenderingEngine

Posts with mentions or reviews of HybridRenderingEngine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-23.

What are some alternatives?

When comparing polymer and HybridRenderingEngine you can also consider the following projects:

OpenKneeboard - An open source Kneeboard

MxEngine - C++ open source 3D game engine

Simple-OpenVR-Driver-Tutorial - A sample OpenVR Driver for you to learn from

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

OpenSceneGraph - OpenSceneGraph git repository

Relativty - An open source VR headset with SteamVR supports for $200

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

OpenXR-SDK - Generated headers and sources for OpenXR loader.

SoftwareRenderer - Software rendering engine with PBR. Built from scratch on C++.

Cluster - Clustered shading implementation with bgfx

manta-ray - An open source physically based renderer.