C++ physically-based-rendering

Open-source C++ projects categorized as physically-based-rendering

Top 13 C++ physically-based-rendering Projects

  • yocto-gl

    Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics

  • F3D

    Fast and minimalist 3D viewer.

  • Project mention: F3d v2.3.0 Released – Fast and minimalist 3D viewer | news.ycombinator.com | 2024-01-22
  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

    WorkOS logo
  • MaterialX

    MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.

  • HybridRenderingEngine

    Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

  • Project mention: Why Are Modern PC Games Using So Much VRAM? | /r/hardware | 2023-05-04

    Aside from that, for more foundational information about how things like rendering and shaders work, there's a plethora of content out there such as NVIDIA's "Life of a Triangle" blog post or Fabien Giesen's "A trip through the Graphics Pipeline" blog post. There's really too much to link, so I'm just gonna link this treasure trove of resources covering dozens upon dozens of articles, presentations and blog posts from general computer graphics, GPU programming and architecture, software development, OpenGL-specific resources for getting into graphics programming, etc.

  • manta-ray

    An open source physically based renderer.

  • SoftwareRenderer

    Software rendering engine with PBR. Built from scratch on C++.

  • Cluster

    Clustered shading implementation with bgfx (by pezcode)

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
  • Adria-DX12

    Rendergraph-based graphics engine written in C++ using DirectX12

  • Adria-DX11

    Graphics engine written in C++ using DirectX11

  • path-tracer

    A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch

  • software-rasterizer

    C++ CPU Software-Rasterizer

  • PBR-renderer

    physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches

  • muon

    A subatomic path tracer. (by voithos)

NOTE: The open source projects on this list are ordered by number of github stars. The number of mentions indicates repo mentiontions in the last 12 Months or since we started tracking (Dec 2020).

C++ physically-based-rendering related posts

Index

What are some of the best open-source physically-based-rendering projects in C++? This list will help you:

Project Stars
1 yocto-gl 2,766
2 F3D 2,327
3 MaterialX 1,729
4 HybridRenderingEngine 1,064
5 manta-ray 732
6 SoftwareRenderer 583
7 Cluster 395
8 Adria-DX12 353
9 Adria-DX11 123
10 path-tracer 51
11 software-rasterizer 47
12 PBR-renderer 36
13 muon 16

Sponsored
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com