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Top 13 C++ physically-based-rendering Projects
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Project mention: We just added bounties on Windows and macOS issues | news.ycombinator.com | 2025-06-29
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JetBrains
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MaterialX
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
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HybridRenderingEngine
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
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Sevalla
Deploy and host your apps and databases, now with $50 credit! Sevalla is the PaaS you have been looking for! Advanced deployment pipelines, usage-based pricing, preview apps, templates, human support by developers, and much more!
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PBR-renderer
physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches
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C++ physically-based-rendering discussion
C++ physically-based-rendering related posts
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Why Are Modern PC Games Using So Much VRAM?
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MantaRay: Open-Source Ray Tracer
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MantaRay: Open-Source Ray Tracer
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MantaRay: Open-Source Ray Tracer
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MantaRay: Open-Source Ray Tracer
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MantaRay: Open-Source Ray Tracer
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DXR Shader Improvements
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A note from our sponsor - JetBrains
surveys.jetbrains.com | 1 Sep 2025
Index
What are some of the best open-source physically-based-rendering projects in C++? This list will help you:
# | Project | Stars |
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1 | F3D | 3,704 |
2 | yocto-gl | 2,880 |
3 | MaterialX | 2,042 |
4 | HybridRenderingEngine | 1,479 |
5 | manta-ray | 777 |
6 | SoftwareRenderer | 680 |
7 | Cluster | 452 |
8 | ZetaRay | 354 |
9 | Adria-DX11 | 137 |
10 | software-rasterizer | 65 |
11 | path-tracer | 56 |
12 | PBR-renderer | 37 |
13 | muon | 21 |