Looking for some tips about Compute Shaders

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  • HybridRenderingEngine

    Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

    Also, I found this to be a nice stack of links: https://github.com/Angelo1211/HybridRenderingEngine/wiki/References#22-Compute-Shaders

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