Story: My (failed) attempt to jump to graphics at Big Ns, as a generalist C++ dev

This page summarizes the projects mentioned and recommended in the original post on /r/GraphicsProgramming

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  • HybridRenderingEngine

    Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

  • Scotty3D

    Base code for 15-462/662: Computer Graphics at Carnegie Mellon University

  • does one need to write their side projects from scratch? how about using a course repo such as this: https://github.com/CMU-Graphics/Scotty3D and implement the algorithms, spatial data structures and extending new features?

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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