C++ deferred-shading

Open-source C++ projects categorized as deferred-shading

Top 4 C++ deferred-shading Projects

  • HybridRenderingEngine

    Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

  • Project mention: Why Are Modern PC Games Using So Much VRAM? | /r/hardware | 2023-05-04

    Aside from that, for more foundational information about how things like rendering and shaders work, there's a plethora of content out there such as NVIDIA's "Life of a Triangle" blog post or Fabien Giesen's "A trip through the Graphics Pipeline" blog post. There's really too much to link, so I'm just gonna link this treasure trove of resources covering dozens upon dozens of articles, presentations and blog posts from general computer graphics, GPU programming and architecture, software development, OpenGL-specific resources for getting into graphics programming, etc.

  • Cluster

    Clustered shading implementation with bgfx (by pezcode)

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

    WorkOS logo
  • limitless-engine

    OpenGL C++ Graphics Engine

  • Physically-based-deferred-shading

    First attempt at writing a good looking 3D renderer. Written in C++ using OpenGL on Ubuntu.

  • Project mention: What was the highlight of your education as a CS major? | /r/csMajors | 2023-06-23

    Link with some videos/gifs since OP asked: https://github.com/jonaskris/Physically-based-deferred-shading

NOTE: The open source projects on this list are ordered by number of github stars. The number of mentions indicates repo mentiontions in the last 12 Months or since we started tracking (Dec 2020). The latest post mention was on 2023-06-23.

C++ deferred-shading related posts

Index

What are some of the best open-source deferred-shading projects in C++? This list will help you:

Project Stars
1 HybridRenderingEngine 1,064
2 Cluster 395
3 limitless-engine 230
4 Physically-based-deferred-shading 11
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