C++ deferred-shading

Open-source C++ projects categorized as deferred-shading | Edit details
Related topics: #Pbr #OpenGL #GLFW #Gamedev #Graphics

Top 3 C++ deferred-shading Projects

  • GitHub repo Cluster

    Clustered shading implementation with bgfx (by pezcode)

    Project mention: Is there a good, open source, realistic OpenGL renderer for us to use? | reddit.com/r/opengl | 2021-05-30
  • GitHub repo limitless-engine

    OpenGL C++ Graphics Engine

    Project mention: Insane work for the engine | reddit.com/r/opengl | 2021-08-23
  • Scout APM

    Less time debugging, more time building. Scout APM allows you to find and fix performance issues with no hassle. Now with error monitoring and external services monitoring, Scout is a developer's best friend when it comes to application development.

  • GitHub repo Physically-based-deferred-shading

    First attempt at writing a good looking 3D renderer. Written in C++ using OpenGL on Ubuntu.

    Project mention: Project Ideas | reddit.com/r/opengl | 2021-05-03

    For my graphics project i made a physically based renderer (with deferred lighting). You use textures for metalness, roughness and color to create materials that can be lighted very realistically. It was very fun to make, but prepare to spend a lot of time working on it.

NOTE: The open source projects on this list are ordered by number of github stars. The number of mentions indicates repo mentiontions in the last 12 Months or since we started tracking (Dec 2020). The latest post mention was on 2021-08-23.

C++ deferred-shading related posts

Index

What are some of the best open-source deferred-shading projects in C++? This list will help you:

Project Stars
1 Cluster 214
2 limitless-engine 27
3 Physically-based-deferred-shading 8
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