Top 4 C++ rendering-pipeline Projects
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HybridRenderingEngine
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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SoftGLRender
Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison
C++: How OpenGL works: software rendering in 500 lines of code
Aside from that, for more foundational information about how things like rendering and shaders work, there's a plethora of content out there such as NVIDIA's "Life of a Triangle" blog post or Fabien Giesen's "A trip through the Graphics Pipeline" blog post. There's really too much to link, so I'm just gonna link this treasure trove of resources covering dozens upon dozens of articles, presentations and blog posts from general computer graphics, GPU programming and architecture, software development, OpenGL-specific resources for getting into graphics programming, etc.
Index
What are some of the best open-source rendering-pipeline projects in C++? This list will help you:
Project | Stars | |
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1 | tinyrenderer | 19,305 |
2 | HybridRenderingEngine | 1,064 |
3 | SoftGLRender | 920 |
4 | SoftwareRenderer | 583 |
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