polymer VS MxEngine

Compare polymer vs MxEngine and see what are their differences.

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polymer MxEngine
1 2
300 1,037
- 3.6%
5.2 6.3
about 2 months ago 22 days ago
C++ C++
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

polymer

Posts with mentions or reviews of polymer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-30.

MxEngine

Posts with mentions or reviews of MxEngine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-30.

What are some alternatives?

When comparing polymer and MxEngine you can also consider the following projects:

OpenKneeboard - An open source Kneeboard

FlaxEngine - Flax Engine – multi-platform 3D game engine

Simple-OpenVR-Driver-Tutorial - A sample OpenVR Driver for you to learn from

HybridRenderingEngine - Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

ezEngine - An open source C++ game engine.

Relativty - An open source VR headset with SteamVR supports for $200

OpenGL-3D-Game-Tutorial-Series - C++ OpenGL 3D Game Tutorial Series - Learn to code a Cross-Platform OpenGL 3D Game in C++ from scratch

OpenXR-SDK - Generated headers and sources for OpenXR loader.

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

Cluster - Clustered shading implementation with bgfx

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2