Top 5 C++ compute-shader Projects
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HybridRenderingEngine
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
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JetBrains
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GPUPrefixSums
A nearly complete collection of prefix sum algorithms implemented in CUDA, D3D12, Unity and WGPU. Theoretically portable to all wave/warp/subgroup sizes.
Project mention: GPUPrefixSums – state of the art GPU prefix sum algorithms | news.ycombinator.com | 2025-08-28 -
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samarium
2D physics simulation and rendering library in modern C++, with GPU acceleration (by jjbel)
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Sevalla
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Index
What are some of the best open-source compute-shader projects in C++? This list will help you:
# | Project | Stars |
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1 | HybridRenderingEngine | 1,479 |
2 | GPUPrefixSums | 161 |
3 | CroissantVulkanRenderer | 94 |
4 | PhysarumComputeShader | 10 |
5 | samarium | 8 |