C++ compute-shaders

Open-source C++ projects categorized as compute-shaders

Top 3 C++ compute-shader Projects

  • HybridRenderingEngine

    Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

  • Project mention: Why Are Modern PC Games Using So Much VRAM? | /r/hardware | 2023-05-04

    Aside from that, for more foundational information about how things like rendering and shaders work, there's a plethora of content out there such as NVIDIA's "Life of a Triangle" blog post or Fabien Giesen's "A trip through the Graphics Pipeline" blog post. There's really too much to link, so I'm just gonna link this treasure trove of resources covering dozens upon dozens of articles, presentations and blog posts from general computer graphics, GPU programming and architecture, software development, OpenGL-specific resources for getting into graphics programming, etc.

  • CroissantVulkanRenderer

    Real-Time Vulkan Renderer with features like PBR, IBL, and more.

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

    WorkOS logo
  • PhysarumComputeShader

    A simple Compute Shader for Physarum Slime Mould.

NOTE: The open source projects on this list are ordered by number of github stars. The number of mentions indicates repo mentiontions in the last 12 Months or since we started tracking (Dec 2020).

C++ compute-shaders related posts

Index

What are some of the best open-source compute-shader projects in C++? This list will help you:

Project Stars
1 HybridRenderingEngine 1,064
2 CroissantVulkanRenderer 58
3 PhysarumComputeShader 7

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