ai-series-part-43 VS DotRecast

Compare ai-series-part-43 vs DotRecast and see what are their differences.

ai-series-part-43

Learn how to find the OffMeshLinks (high level component: NavMeshLink) that a NavMeshAgent will take on their current path (by llamacademy)

DotRecast

DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers (by ikpil)
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ai-series-part-43 DotRecast
1 -
5 394
- -
10.0 9.7
over 1 year ago 7 days ago
ShaderLab C#
MIT License zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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ai-series-part-43

Posts with mentions or reviews of ai-series-part-43. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-18.

DotRecast

Posts with mentions or reviews of DotRecast. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning DotRecast yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing ai-series-part-43 and DotRecast you can also consider the following projects:

ai-series-part-17 - In this tutorial repository I show how to upgrade the AgentLinkMover script provided by Unity in the NavMesh Components repository to allow configuring Agent Move Method per NavMesh Area Type

ai-series-part-34 - In this tutorial repository you will learn how to make a NavMeshAgent traverse a NavMesh without using SetDestination nor the mouse to click-to-move. We'll use the keyboard to move the NavMeshAgent along the NavMesh instead, apply a configurable smoothing to the inputs so the agent doesn't abruptly swap directions and rotations.

ai-series-part-32 - Learn how NavMeshAgent obstacle avoidance works... in DEPTH! In this deep dive into NavMeshAgent avoidance you'll learn 5 key takeaways for improving NavMeshAgent avoidance using the Unity Navigation System, no external assets needed!

MonoGame - One framework for creating powerful cross-platform games.

ai-series-part-40 - Learn how you can implement the jobs system to improve the performance of Line of Sight checking for your AI!

TexturePanner - This repository hosts a shader for Unity3D whose main goal is to facilitate the creation of neon-like signs, conveyor belts and basically whatever based on scrolling textures

ai-series-part-42 - Learn how to combine a Root Motion animated model with a NavMeshAgent. This gives you all the pathing benefits and local avoidance of the Navigation System with the precise animation you expect from Root Motion.

mountain-goap - A GOAP (Goal Oriented Action Planning) AI library, written in C#.

ai-series-part-37 - In this tutorial repository and accompanying video you will learn how to make your NavMeshAgents break down obstacles that block their path. The agents will consider if a particular path is worth going through by breaking down the obstructions or if pathing around them is more worthwhile.

Nez - Nez is a free 2D focused framework that works with MonoGame and FNA

UrhoSharp - Code to integrate with the Urho3D engine

Riptide - Lightweight C# networking solution for multiplayer games.