ai-series-part-43 VS ai-series-part-42

Compare ai-series-part-43 vs ai-series-part-42 and see what are their differences.

ai-series-part-43

Learn how to find the OffMeshLinks (high level component: NavMeshLink) that a NavMeshAgent will take on their current path (by llamacademy)

ai-series-part-42

Learn how to combine a Root Motion animated model with a NavMeshAgent. This gives you all the pathing benefits and local avoidance of the Navigation System with the precise animation you expect from Root Motion. (by llamacademy)
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ai-series-part-43 ai-series-part-42
1 1
5 16
- -
10.0 10.0
over 1 year ago over 1 year ago
ShaderLab ShaderLab
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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ai-series-part-43

Posts with mentions or reviews of ai-series-part-43. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-18.

ai-series-part-42

Posts with mentions or reviews of ai-series-part-42. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing ai-series-part-43 and ai-series-part-42 you can also consider the following projects:

ai-series-part-17 - In this tutorial repository I show how to upgrade the AgentLinkMover script provided by Unity in the NavMesh Components repository to allow configuring Agent Move Method per NavMesh Area Type

KinetixAIDemos - A sample Unity Project used to test Kinetix AI Features

DotRecast - DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers

scene-inspector-debug-information - Learn how to extend an existing Inspector in the Unity Editor and draw debug information in the Scene View.

ai-series-part-32 - Learn how NavMeshAgent obstacle avoidance works... in DEPTH! In this deep dive into NavMeshAgent avoidance you'll learn 5 key takeaways for improving NavMeshAgent avoidance using the Unity Navigation System, no external assets needed!

unity-csharp-basics-3 - Learn about some fundamentals in Unity - Lifecycle events, Instantiate, and Destroy!

ai-series-part-40 - Learn how you can implement the jobs system to improve the performance of Line of Sight checking for your AI!

juicy-springs - Transform your simple, bland transitions and movement into juicy springy movement!

ai-series-part-37 - In this tutorial repository and accompanying video you will learn how to make your NavMeshAgents break down obstacles that block their path. The agents will consider if a particular path is worth going through by breaking down the obstructions or if pathing around them is more worthwhile.

ai-series-part-41 - In this Unity tutorial, learn how to make your AI throw accurate projectiles at stationary or moving targets given only a maximum allowable throw

unity-iap-2023 - Learn how to set up Unity IAP for both Google Play and the Apple App Store

raycasting-explained - In this tutorial repository I aim to make it really clear how each of the Ray, Sphere, Box, and Capsule casts work, look, behave, and how you can use each one of them to achieve your "casting" goals!