ai-series-part-42 VS unity-csharp-basics-3

Compare ai-series-part-42 vs unity-csharp-basics-3 and see what are their differences.

ai-series-part-42

Learn how to combine a Root Motion animated model with a NavMeshAgent. This gives you all the pathing benefits and local avoidance of the Navigation System with the precise animation you expect from Root Motion. (by llamacademy)

unity-csharp-basics-3

Learn about some fundamentals in Unity - Lifecycle events, Instantiate, and Destroy! (by llamacademy)
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ai-series-part-42 unity-csharp-basics-3
1 1
16 4
- -
10.0 0.0
over 1 year ago almost 2 years ago
ShaderLab ShaderLab
MIT License MIT License
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ai-series-part-42

Posts with mentions or reviews of ai-series-part-42. We have used some of these posts to build our list of alternatives and similar projects.

unity-csharp-basics-3

Posts with mentions or reviews of unity-csharp-basics-3. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing ai-series-part-42 and unity-csharp-basics-3 you can also consider the following projects:

KinetixAIDemos - A sample Unity Project used to test Kinetix AI Features

Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.

scene-inspector-debug-information - Learn how to extend an existing Inspector in the Unity Editor and draw debug information in the Scene View.

3d-model-ui-preview - Learn how to show animated 3D Models on your UI using a Canvas, Render Texture, and any 3d model

juicy-springs - Transform your simple, bland transitions and movement into juicy springy movement!

ai-series-part-41 - In this Unity tutorial, learn how to make your AI throw accurate projectiles at stationary or moving targets given only a maximum allowable throw

ai-series-part-43 - Learn how to find the OffMeshLinks (high level component: NavMeshLink) that a NavMeshAgent will take on their current path

unity-iap-2023 - Learn how to set up Unity IAP for both Google Play and the Apple App Store

raycasting-explained - In this tutorial repository I aim to make it really clear how each of the Ray, Sphere, Box, and Capsule casts work, look, behave, and how you can use each one of them to achieve your "casting" goals!

flamethrower - In this repository you can learn how to implement a flamethrower that damages enemies over time, including applying a burning effect to the enemy

projectile-trajectory - Learn how to use a Line Renderer and a basic kinematic equation to show the trajectory of any projectile! We're using a grenade in this case, but it can be applied to cannon balls, bullets affected by gravity, throwing a banana, or any other projectile!

vertex-displacement-basics - Learn some of the basics of Vertex Displacement in a shader. A "breathing" effect, and a wiggle side to side effect!