ai-series-part-42
vertex-displacement-basics
ai-series-part-42 | vertex-displacement-basics | |
---|---|---|
1 | 1 | |
16 | 3 | |
- | - | |
10.0 | 1.4 | |
over 1 year ago | about 1 year ago | |
ShaderLab | ShaderLab | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ai-series-part-42
-
Want to use Root Motion to avoid foot sliding with NavMeshAgents? Here's how you can do it with step by step instructions for both 1D and 2D blend tree animated models! Full Tutorial in Comments
As always, the full project for this video is available on GitHub!
vertex-displacement-basics
-
ShaderGraph Vertex Displacement Basics - 2 Shaders to Manipulate Vertex Positions with Time
👨💻 As always, the full project is available on GitHub
What are some alternatives?
KinetixAIDemos - A sample Unity Project used to test Kinetix AI Features
unity-csharp-basics-5 - Learn about delegates in a Unity-focused tutorial!
scene-inspector-debug-information - Learn how to extend an existing Inspector in the Unity Editor and draw debug information in the Scene View.
juicy-springs - Transform your simple, bland transitions and movement into juicy springy movement!
unity-csharp-basics-3 - Learn about some fundamentals in Unity - Lifecycle events, Instantiate, and Destroy!
3d-model-ui-preview - Learn how to show animated 3D Models on your UI using a Canvas, Render Texture, and any 3d model
urp-scrolling-texture - Learn how to create a scrolling texture shader in URP Shader graph
ai-series-part-41 - In this Unity tutorial, learn how to make your AI throw accurate projectiles at stationary or moving targets given only a maximum allowable throw
intermediate-vertex-displacement - Circular and Linear Waves in ShaderGraph
ai-series-part-43 - Learn how to find the OffMeshLinks (high level component: NavMeshLink) that a NavMeshAgent will take on their current path
unity-iap-2023 - Learn how to set up Unity IAP for both Google Play and the Apple App Store