C# Pathfinding

Open-source C# projects categorized as Pathfinding
Topics: Unity Navmesh Astar C# AI

Top 10 C# Pathfinding Projects

  • RogueSharp

    A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

  • dotsnav

    A fully dynamic planar navmesh for Unity supporting agents of any size

    Project mention: How did do you program a funnel algorithm | /r/howdidtheycodeit | 2023-07-11

    Have you taken a look at the funnel implementation in dotsnav? If I recall, it was a relatively clear and clean implementation that could be useful as a reference. https://github.com/dotsnav/dotsnav

  • DotRecast

    DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers

  • AStar

    A fast 2D path finding library based on the A* algorithm. Works with both grids and graphs. Supports any .NET variant that supports .NETStandard 2.0 or higher. This library has no external dependencies. The library is licensed under the MIT license. (by roy-t)

  • CAI-5000

    Advance combat AI mod for RimWorld

  • 2D-Astar-Pathfinding-in-Unity

    A 2D implementation of the Astar Pathfinding algorithm using Tilemaps in Unity

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

  • AnyAnglePathfinding

    This repository is a modular implementation of any-angle pathfinding in C#.

  • AStar

    High performance A* pathfinding in C# (by JamieG)

  • ai-series-part-31

    learn how to show a path to a specific target without using a NavMeshAgent. We'll calculate the path on a NavMesh from the player's current location (controlled via a Third Person Controller) to the target location, and show that with a LineRenderer. The path calculation has a few knobs to turn, how high above the NavMesh to draw the line and how frequently to recalculate the path.

NOTE: The open source projects on this list are ordered by number of github stars. The number of mentions indicates repo mentiontions in the last 12 Months or since we started tracking (Dec 2020). The latest post mention was on 2023-07-11.

C# Pathfinding related posts

Index

What are some of the best open-source Pathfinding projects in C#? This list will help you:

Project Stars
1 NavMeshPlus 1,508
2 RogueSharp 529
3 dotsnav 438
4 DotRecast 382
5 AStar 315
6 CAI-5000 39
7 2D-Astar-Pathfinding-in-Unity 28
8 AnyAnglePathfinding 26
9 AStar 17
10 ai-series-part-31 5
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