DotRecast VS TexturePanner

Compare DotRecast vs TexturePanner and see what are their differences.

DotRecast

DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers (by ikpil)

TexturePanner

This repository hosts a shader for Unity3D whose main goal is to facilitate the creation of neon-like signs, conveyor belts and basically whatever based on scrolling textures (by AdultLink)
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DotRecast TexturePanner
- 1
402 690
- -
9.7 10.0
3 days ago about 2 years ago
C# C#
zlib License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

DotRecast

Posts with mentions or reviews of DotRecast. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning DotRecast yet.
Tracking mentions began in Dec 2020.

TexturePanner

Posts with mentions or reviews of TexturePanner. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-19.

What are some alternatives?

When comparing DotRecast and TexturePanner you can also consider the following projects:

MonoGame - One framework for creating powerful cross-platform games.

YAFE - YAFE: Yet Another Fractal Explorer. Repository implementing the visualisation of the Mandelbrot, Multibrot and Julia sets over the Complex Plane, as well as, a generalisation of them into the 3D space. It also implements the visualisation of some IFS Fractals.

ai-series-part-34 - In this tutorial repository you will learn how to make a NavMeshAgent traverse a NavMesh without using SetDestination nor the mouse to click-to-move. We'll use the keyboard to move the NavMeshAgent along the NavMesh instead, apply a configurable smoothing to the inputs so the agent doesn't abruptly swap directions and rotations.

EZSoftBone - A simple kinetic simulator for Unity, you can use it to simulate hair/tail/breast/skirt and other soft objects

mountain-goap - A GOAP (Goal Oriented Action Planning) AI library, written in C#.

Fueler - A small videogame about completing levels while manoeuvring a cute ship through a circuit of asteroids.

Nez - Nez is a free 2D focused framework that works with MonoGame and FNA

UnityCore - A collection of essential game systems for Unity 3D. These generic systems can be applied to any Unity project.

ai-series-part-43 - Learn how to find the OffMeshLinks (high level component: NavMeshLink) that a NavMeshAgent will take on their current path

GPU-Planetary-Rendering - GPU atmosphertic scattering and planet generation in Unity 3D

Duality - a 2D Game Development Framework

Google Fonts - Font files available from Google Fonts, and a public issue tracker for all things Google Fonts