TexturePanner
GPU-Planetary-Rendering
TexturePanner | GPU-Planetary-Rendering | |
---|---|---|
1 | 1 | |
690 | 179 | |
- | - | |
10.0 | 10.0 | |
about 2 years ago | over 2 years ago | |
C# | C# | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
TexturePanner
GPU-Planetary-Rendering
-
How to solve repeating textures?
The way I solved it was by implementing a custom surface shader that used perlin noise to determine the frequency at which a texture would be applied to the terrain surface. This also depended on how the terrain propogated. I forget the exact details as this was a small project from a while ago. But I was untimately able to mitigate any sort tileing/repeteing effect while only using a 64px texture. A very similar method to mine is used in this Github repo and might be worth taking a look at https://github.com/simeonradivoev/GPU-Planetary-Rendering
What are some alternatives?
YAFE - YAFE: Yet Another Fractal Explorer. Repository implementing the visualisation of the Mandelbrot, Multibrot and Julia sets over the Complex Plane, as well as, a generalisation of them into the 3D space. It also implements the visualisation of some IFS Fractals.
procedural-stochastic-texturing - Modified Shader Graph package implementing Procedural Stochastic Texturing
DotRecast - DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers
Realtime-Compute-Shader-Unity-PathTracer - A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others [Moved to: https://github.com/Pjbomb2/TrueTrace-Pathtracer]
EZSoftBone - A simple kinetic simulator for Unity, you can use it to simulate hair/tail/breast/skirt and other soft objects
GPUInstance - Instancing & Animation library for Unity3D
Fueler - A small videogame about completing levels while manoeuvring a cute ship through a circuit of asteroids.
Pcx - Point cloud importer & renderer for Unity
UnityCore - A collection of essential game systems for Unity 3D. These generic systems can be applied to any Unity project.
TrueTrace-Unity-Pathtracer - A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others
Google Fonts - Font files available from Google Fonts, and a public issue tracker for all things Google Fonts
hextile-demo - demonstrates hex-tiling