DotRecast VS UrhoSharp

Compare DotRecast vs UrhoSharp and see what are their differences.

DotRecast

DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers (by ikpil)

UrhoSharp

Code to integrate with the Urho3D engine (by xamarin)
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DotRecast UrhoSharp
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402 453
- -
9.7 0.0
1 day ago almost 2 years ago
C# C#
zlib License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

DotRecast

Posts with mentions or reviews of DotRecast. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning DotRecast yet.
Tracking mentions began in Dec 2020.

UrhoSharp

Posts with mentions or reviews of UrhoSharp. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning UrhoSharp yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing DotRecast and UrhoSharp you can also consider the following projects:

MonoGame - One framework for creating powerful cross-platform games.

ai-series-part-34 - In this tutorial repository you will learn how to make a NavMeshAgent traverse a NavMesh without using SetDestination nor the mouse to click-to-move. We'll use the keyboard to move the NavMeshAgent along the NavMesh instead, apply a configurable smoothing to the inputs so the agent doesn't abruptly swap directions and rotations.

Wave Engine - This repository contains all the official samples of Evergine.

mountain-goap - A GOAP (Goal Oriented Action Planning) AI library, written in C#.

CocosSharp - CocosSharp is a C# implementation of the Cocos2D and Cocos3D APIs that runs on any platform where MonoGame runs.

TexturePanner - This repository hosts a shader for Unity3D whose main goal is to facilitate the creation of neon-like signs, conveyor belts and basically whatever based on scrolling textures

UnrealCLR - Unreal Engine .NET 6 integration

Nez - Nez is a free 2D focused framework that works with MonoGame and FNA

Stride Game Engine - Stride Game Engine (formerly Xenko)

ai-series-part-43 - Learn how to find the OffMeshLinks (high level component: NavMeshLink) that a NavMeshAgent will take on their current path

Xenko