The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning. Learn more →
Top 23 C# Mono Projects
-
ILSpy
.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
-
Uno Platform
Build Mobile, Desktop and WebAssembly apps with C# and XAML. Today. Open source and professionally supported.
-
WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
-
PythonNet
Python for .NET is a package that gives Python programmers nearly seamless integration with the .NET Common Language Runtime (CLR) and provides a powerful application scripting tool for .NET developers.
-
InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
-
MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
-
moonsharp
An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.
-
Standard.Licensing
Easy-to-use licensing library for .NET Framework, Mono, .NET Core, and Xamarin products
-
SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
First, go grab this: https://github.com/icsharpcode/ILSpy. It's a decompiler that will break Rust down. Hope you like C#.
Project mention: AvaloniaUI: Create Multi-Platform Apps with .NET | news.ycombinator.com | 2024-02-03And Uno Platform (https://platform.uno/) is akin to React Native in terms of native controls usage.
Project mention: (MODDED) Plugins target a wrong version of BepInEx (5.4.22.0) and might not work until you update | /r/lethalcompany | 2023-12-06I've just found out the way to fix it. You have to download it from github (https://github.com/BepInEx/BepInEx/releases/tag/v5.4.22) clicking your system type's zip and then paste the core folder inside it where the actual one is (C:\Users\{username}\AppData\Roaming\Thunderstore Mod Manager\DataFolder\LethalCompany\profiles\{profile}\BepInEx).
TensorFlowSharp
I personally use this LiteNetLib
Project mention: Any way to control the CPU fan curve on a custom built PC? | /r/archlinux | 2023-06-28The only other thing I can think of is https://github.com/hirschmann/nbfc
Project mention: Mono.Cecil VS Metalama.Compiler - a user suggested alternative | libhunt.com/r/cecil | 2023-12-07
2) Download MELON LOADER 5.7: https://github.com/LavaGang/MelonLoader/releases/tag/v0.5.7 You wanna grab the first one, the .exe
Its Github seams abandoned, link: https://github.com/VitalElement/AvalonStudio
I haven't used it, but EmbedIO looks like it's another option: https://github.com/unosquare/embedio
Another thing you can do is use a Steam tag management system like Depressurizer to automatically tag games with their approximate HLTB time (eg. 1-5 hours could be a category, 6-10 hours could be another category), then on Steam Deck you can use the Tab Master plugin for Decky to show each HLTB categories as a separate tab. There are probably other ways to display the categories as well.
Project mention: MoonSharp or How we combined JSON and LUA for game ability management | /r/Conflux_CCG | 2023-05-30Some of you may be familiar with MoonSharp LUA interpreter for C#, often use in Unity engine to add scripting support to your game. That's what we took as a base for writing the code for abilities. Each ability can subscribe to different events such as whenever a card takes damage, is placed on the field or ability is used manually on some specific targets. Besides having event handlers we needed a way to specify some metadata like mana cost of abilities, cooldown, icon, etc. and in the first iteration of the system we had a pair of JSON metadata file and LUA code file.
Project mention: Maps still feel empty. Even after trying a ton of mods. Could you help a bit? | /r/SPTarkov | 2023-10-04So I've been playing SPTarkov for months now and I always kind of stop because the maps feel just empty, barren. Not just feel. I installed this cheats ( https://github.com/sailro/EscapeFromTarkov-Trainer ) (MAKE SURE YOU PICK SPTARKOV FOR INSTALL!!!!) and lo' and behold, the map sure is almost empty.
C# Mono related posts
- Dedicated Server outside of the Engine
- Upgraded Simplified Translation Guilde
- Multi-threaded task processing engine that supports both sync and async execution
- Maps still feel empty. Even after trying a ton of mods. Could you help a bit?
- Radar mod?
- New pc
- How to make mods?
-
A note from our sponsor - WorkOS
workos.com | 23 Apr 2024
Index
What are some of the best open-source Mono projects in C#? This list will help you:
Project | Stars | |
---|---|---|
1 | ILSpy | 20,157 |
2 | Uno Platform | 8,363 |
3 | Harmony | 4,822 |
4 | PythonNet | 4,333 |
5 | BepInEx | 4,299 |
6 | TensorFlowSharp | 3,129 |
7 | CppSharp | 2,978 |
8 | LiteNetLib | 2,928 |
9 | nbfc | 2,746 |
10 | Mono.Cecil | 2,645 |
11 | MelonLoader | 2,090 |
12 | AvalonStudio | 1,570 |
13 | EmbedIO | 1,426 |
14 | Depressurizer | 1,384 |
15 | Qml.Net | 1,362 |
16 | moonsharp | 1,358 |
17 | FFmpeg.AutoGen | 1,260 |
18 | ini-parser | 938 |
19 | MonoMod | 715 |
20 | OpenGL.Net | 563 |
21 | WatsonTcp | 541 |
22 | EscapeFromTarkov-Trainer | 509 |
23 | Standard.Licensing | 479 |
Sponsored