UrhoSharp VS CocosSharp

Compare UrhoSharp vs CocosSharp and see what are their differences.

UrhoSharp

Code to integrate with the Urho3D engine (by xamarin)

CocosSharp

CocosSharp is a C# implementation of the Cocos2D and Cocos3D APIs that runs on any platform where MonoGame runs. (by mono)
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UrhoSharp CocosSharp
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453 494
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0.0 0.1
almost 2 years ago about 4 years ago
C# C#
GNU General Public License v3.0 or later Xamarin Inc.
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

UrhoSharp

Posts with mentions or reviews of UrhoSharp. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning UrhoSharp yet.
Tracking mentions began in Dec 2020.

CocosSharp

Posts with mentions or reviews of CocosSharp. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning CocosSharp yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing UrhoSharp and CocosSharp you can also consider the following projects:

MonoGame - One framework for creating powerful cross-platform games.

Wave Engine - This repository contains all the official samples of Evergine.

Xenko

UnrealCLR - Unreal Engine .NET 6 integration

Stride Game Engine - Stride Game Engine (formerly Xenko)

BEPUphysics - Pure C# 3D real time physics simulation library, now with a higher version number.

Nez - Nez is a free 2D focused framework that works with MonoGame and FNA