CocosSharp VS Wave Engine

Compare CocosSharp vs Wave Engine and see what are their differences.

CocosSharp

CocosSharp is a C# implementation of the Cocos2D and Cocos3D APIs that runs on any platform where MonoGame runs. (by mono)

Wave Engine

This repository contains all the official samples of Evergine. (by EvergineTeam)
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CocosSharp Wave Engine
- 3
494 118
- 0.0%
0.1 3.4
about 4 years ago 7 months ago
C#
Xamarin Inc. -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

CocosSharp

Posts with mentions or reviews of CocosSharp. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning CocosSharp yet.
Tracking mentions began in Dec 2020.

Wave Engine

Posts with mentions or reviews of Wave Engine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-28.

What are some alternatives?

When comparing CocosSharp and Wave Engine you can also consider the following projects:

MonoGame - One framework for creating powerful cross-platform games.

Stride Game Engine - Stride Game Engine (formerly Xenko)

UrhoSharp - Code to integrate with the Urho3D engine

Xenko

BEPUphysics - Pure C# 3D real time physics simulation library, now with a higher version number.

Nez - Nez is a free 2D focused framework that works with MonoGame and FNA

UnrealCLR - Unreal Engine .NET 6 integration