CocosSharp VS UrhoSharp

Compare CocosSharp vs UrhoSharp and see what are their differences.

CocosSharp

CocosSharp is a C# implementation of the Cocos2D and Cocos3D APIs that runs on any platform where MonoGame runs. (by mono)

UrhoSharp

Code to integrate with the Urho3D engine (by xamarin)
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CocosSharp UrhoSharp
- -
494 453
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0.1 0.0
about 4 years ago almost 2 years ago
C# C#
Xamarin Inc. GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

CocosSharp

Posts with mentions or reviews of CocosSharp. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning CocosSharp yet.
Tracking mentions began in Dec 2020.

UrhoSharp

Posts with mentions or reviews of UrhoSharp. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning UrhoSharp yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing CocosSharp and UrhoSharp you can also consider the following projects:

MonoGame - One framework for creating powerful cross-platform games.

Xenko

Wave Engine - This repository contains all the official samples of Evergine.

Stride Game Engine - Stride Game Engine (formerly Xenko)

UnrealCLR - Unreal Engine .NET 6 integration

BEPUphysics - Pure C# 3D real time physics simulation library, now with a higher version number.

Nez - Nez is a free 2D focused framework that works with MonoGame and FNA