UnityURP-AnimeStyleCelShader VS unity-pcf-poisson

Compare UnityURP-AnimeStyleCelShader vs unity-pcf-poisson and see what are their differences.

UnityURP-AnimeStyleCelShader

A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline. (by JenMaki)

unity-pcf-poisson

PCF (Percentage Closer Filtering) via Poisson sampling for Unity and Universal Render Pipeline. (by Delt06)
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UnityURP-AnimeStyleCelShader unity-pcf-poisson
1 1
112 13
- -
0.0 10.0
about 1 year ago about 1 year ago
HLSL ShaderLab
MIT License -
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UnityURP-AnimeStyleCelShader

Posts with mentions or reviews of UnityURP-AnimeStyleCelShader. We have used some of these posts to build our list of alternatives and similar projects.

unity-pcf-poisson

Posts with mentions or reviews of unity-pcf-poisson. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing UnityURP-AnimeStyleCelShader and unity-pcf-poisson you can also consider the following projects:

BrimsonFX - Image and video processing shaders for ReShade (convolutions, GPU Horn-Schunk/Lucas-Kanade, etc.)

urp-toon-shader - 🌔 Toon shader for Unity's Universal Render Pipeline.

UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

URP-LWRP-Shaders - A Collection of Shader For URP(LWRP) Render Pipeline

bShaders - Video playback Effects/Filters (DirectX .hlsl pixel shaders, mpv .hook)

UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP

unity-URP-2.5D-lit-shader - 2D Lit Sprite shader for 2.5D art style using an orthographic camera 🖤

Click-Decal-Shader - A simple pulsing circle decal shader for Unity's Universal Render Pipeline version 12.1.6 or later.

URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline

VFX-Lab - Shaders and VFX experimentation in URP and BIRP

ACLS-Shader-1.0 - ACLS (older 1.0). Unity HLSL VR ready "Toony/PBR hybrid" avatar shader for VRCHAT and similar platforms. Built with game industry standard toony appearances and adaptive to vrchat render constraints and reactive to common incorrect user generated map lighting.

MMDGenshin - Shader written for MMD to replicate the visual style of Genshin Impact