TMP3D VS UnityURP-AnimeStyleCelShader

Compare TMP3D vs UnityURP-AnimeStyleCelShader and see what are their differences.

TMP3D

A small extension that makes 3D text with Unity's TextMeshPro possible. It uses raymarching and a geometry shader to work around the limitations of TMP at the moment (by Ikaroon)

UnityURP-AnimeStyleCelShader

A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline. (by JenMaki)
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TMP3D UnityURP-AnimeStyleCelShader
3 1
83 112
- -
0.0 0.0
over 1 year ago about 1 year ago
HLSL HLSL
GNU General Public License v3.0 or later MIT License
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TMP3D

Posts with mentions or reviews of TMP3D. We have used some of these posts to build our list of alternatives and similar projects.

UnityURP-AnimeStyleCelShader

Posts with mentions or reviews of UnityURP-AnimeStyleCelShader. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing TMP3D and UnityURP-AnimeStyleCelShader you can also consider the following projects:

unity-fbm-clouds - FBM Parallax Clouds for Unity build-in render pipeline.

BrimsonFX - Image and video processing shaders for ReShade (convolutions, GPU Horn-Schunk/Lucas-Kanade, etc.)

NoiseShader - Noise shader library for Unity

UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

SimpleURPToonLitOutlineExample - SimpleURPToonLitOutlineExample

bShaders - Video playback Effects/Filters (DirectX .hlsl pixel shaders, mpv .hook)

UnityVoxelMeshGPU - GPU voxel mesh generation and drawing in Unity HDRP

unity-URP-2.5D-lit-shader - 2D Lit Sprite shader for 2.5D art style using an orthographic camera 🖤

URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline

ACLS-Shader-1.0 - ACLS (older 1.0). Unity HLSL VR ready "Toony/PBR hybrid" avatar shader for VRCHAT and similar platforms. Built with game industry standard toony appearances and adaptive to vrchat render constraints and reactive to common incorrect user generated map lighting.

ED_Lib - Implementations of edge (ED, EDColor, EDPF), line (EDLines), circle and low eccentric ellipse (EDCircles) detection algorithms.