UnityURP-AnimeStyleCelShader VS ED_Lib

Compare UnityURP-AnimeStyleCelShader vs ED_Lib and see what are their differences.

UnityURP-AnimeStyleCelShader

A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline. (by JenMaki)
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UnityURP-AnimeStyleCelShader ED_Lib
1 1
112 354
- -
0.0 4.6
about 1 year ago 7 days ago
HLSL C++
MIT License MIT License
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UnityURP-AnimeStyleCelShader

Posts with mentions or reviews of UnityURP-AnimeStyleCelShader. We have used some of these posts to build our list of alternatives and similar projects.

ED_Lib

Posts with mentions or reviews of ED_Lib. We have used some of these posts to build our list of alternatives and similar projects.
  • Advice on running C++ code in Python using pybind11
    1 project | /r/learnpython | 24 Jun 2021
    Background: Hello! I am trying to run a C++ edge detection program (link) in a python environment. I was researching different ways and found pybind11. I have all summer to work on this project, which is good because I am new to both C++ and python (mostly written in C and Java), but I am determined to accomplish this. I worked through a youtube tutorial (link) and got a basic function and struct to work in python

What are some alternatives?

When comparing UnityURP-AnimeStyleCelShader and ED_Lib you can also consider the following projects:

UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

processing-imageprocessing - Collection of basic image processing algorithms for processing

BrimsonFX - Image and video processing shaders for ReShade (convolutions, GPU Horn-Schunk/Lucas-Kanade, etc.)

PoolNet - Code for our CVPR 2019 paper "A Simple Pooling-Based Design for Real-Time Salient Object Detection"

bShaders - Video playback Effects/Filters (DirectX .hlsl pixel shaders, mpv .hook)

nodejs-document-rectification - Node.js Document Rectification SDK built with Dynamsoft Document Normalizer

unity-URP-2.5D-lit-shader - 2D Lit Sprite shader for 2.5D art style using an orthographic camera 🖤

URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline

MMDGenshin - Shader written for MMD to replicate the visual style of Genshin Impact

ACLS-Shader-1.0 - ACLS (older 1.0). Unity HLSL VR ready "Toony/PBR hybrid" avatar shader for VRCHAT and similar platforms. Built with game industry standard toony appearances and adaptive to vrchat render constraints and reactive to common incorrect user generated map lighting.

unity-pcf-poisson - PCF (Percentage Closer Filtering) via Poisson sampling for Unity and Universal Render Pipeline.

unity-fbm-clouds - FBM Parallax Clouds for Unity build-in render pipeline.