HybridRenderingEngine VS polymer

Compare HybridRenderingEngine vs polymer and see what are their differences.

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HybridRenderingEngine polymer
6 1
1,064 300
- -
0.0 5.2
almost 2 years ago about 2 months ago
C++ C++
MIT License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

HybridRenderingEngine

Posts with mentions or reviews of HybridRenderingEngine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-23.

polymer

Posts with mentions or reviews of polymer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-30.

What are some alternatives?

When comparing HybridRenderingEngine and polymer you can also consider the following projects:

MxEngine - C++ open source 3D game engine

OpenKneeboard - An open source Kneeboard

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

Simple-OpenVR-Driver-Tutorial - A sample OpenVR Driver for you to learn from

OpenSceneGraph - OpenSceneGraph git repository

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

Relativty - An open source VR headset with SteamVR supports for $200

SoftwareRenderer - Software rendering engine with PBR. Built from scratch on C++.

OpenXR-SDK - Generated headers and sources for OpenXR loader.

manta-ray - An open source physically based renderer.

Cluster - Clustered shading implementation with bgfx