FFNx
The-Forge
FFNx | The-Forge | |
---|---|---|
6 | 34 | |
324 | 4,446 | |
- | 1.7% | |
9.2 | 6.9 | |
1 day ago | about 1 month ago | |
C++ | C++ | |
GNU General Public License v3.0 only | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
FFNx
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Game crushesh when entering battle
I use 7th Heaven with these mods and when I enter a battle and time gauge is full(I can use attack) game just crushes and has message like oopsie woopsie game died go there:https://github.com/julianxhokaxhiu/FFNx/blob/master/docs/faq.md Does someone know how to fix this issue, or what mod can cause it?
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Best OG final fantasy 7 experience
Also, keep in mind that many of the quality of life improvements like 60 FPS come from a single project, FFNx: https://github.com/julianxhokaxhiu/FFNx I guess it comes with 7th Heaven "built in" now but you could always try this out for another easy option.
- OG FFVII
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The curse of bad PC ports for someone who primarily plays on PC.
Hope that FFNx stops being so focused on FF7 and give FF8 some love (there's some hope now that FF7 has a 60 FPS beta)
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The original Final Fantasy VII can now run at 60FPS thanks to the FFNx modding project
They still have long way to go: https://github.com/julianxhokaxhiu/FFNx/issues/347
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In the steam version, can you turn off random encounters and enable 3x speed like the console versions?
There's a FF7 game driver called "FFNx" that lets you do that. You can read more information here. However, coming from their website, it seems that Reunion is actually using their own driver (Aali), so I'm not sure how that would work out.
The-Forge
- WebKit Switching to Skia for 2D Graphics Rendering
- Not only Unity...
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Ask HN: Released games built on FOSS engines?
Oh, I forgot a few major ones:
https://github.com/ConfettiFX/The-Forge was used in No Man's Sky, Hades and Starfield.
https://github.com/jrouwe/JoltPhysics is the physics engine in Horizon Forbidden West.
- The Forge 1.53: Steam Deck support, dropped EASTL containers, docking imgui
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How many semaphores do really I need?
To my understanding, every source I've read says that this should cause issues, but in practice it doesn't. What gives? Did I miss something? Here are multiple examples using the latter approach.
- So this is very likely BGS first game to use DX12
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Amnesia TDD HPL2 refactor
This is a toy project that I've been working on for the past few months. Essentially, I've rewritten all the rendering code for the engine using BGFX. This means that all the fixed function OpenGL 1.2 code has been removed from the engine. BGFX supports OpenGL 3.3 and DirectX11, but there are still some rendering artifacts with DirectX11, so the engine still uses OpenGL when running on Windows. I've been considering switching to The Forge (https://github.com/ConfettiFX/The-Forge) if I want to have more control over the rendering pipeline. However, this is a complex topic with significant implications for the codebase. I've already done the hard work of eliminating clumsy abstractions in the engine and simplifying the render pipeline, so it's just a matter of deciding what direction I want to take.
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Looking for a C++ 2D/3D rendering engine/api.
The-Forge might fit:
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Some information about the Creation Kit changes for Starfield.
So, I'm not sure if it is widely known, that Starfield is going to be running on a lot of "The Forge." The creators of The Forge says it was added to Creation Kit in 2019. This will open a LOT of new systems for Bethesda games.
- SoLoud - Game Audio Engine ที่ใช้งานง่าย (มาก) และ opensource สำหรับ C++
What are some alternatives?
anno1800-mod-loader - The one and only mod loader for Anno 1800, supports loading of unpacked RDA files, XML merging and Python mods.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
dxvk-async
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework
modding-wiki - A wiki repository for Sekiro modding.
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Cppkies - A modding framework for the game Cookie Clicker.
Veldrid - A low-level, portable graphics library for .NET.
ShaderPiPFX - HLSL live player. Compile and play your HLSL shader automatically.
VulkanSceneGraph - Vulkan & C++17 based Scene Graph Project
WidescreenFixesPack - Plugins to make or improve widescreen resolutions support in games, add more features and fix bugs.
ImGui.NET - An ImGui wrapper for .NET.