FFNx
Cppkies
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FFNx | Cppkies | |
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6 | 2 | |
319 | 8 | |
- | - | |
9.2 | 0.0 | |
8 days ago | almost 2 years ago | |
C++ | TypeScript | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
FFNx
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Game crushesh when entering battle
I use 7th Heaven with these mods and when I enter a battle and time gauge is full(I can use attack) game just crushes and has message like oopsie woopsie game died go there:https://github.com/julianxhokaxhiu/FFNx/blob/master/docs/faq.md Does someone know how to fix this issue, or what mod can cause it?
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Best OG final fantasy 7 experience
Also, keep in mind that many of the quality of life improvements like 60 FPS come from a single project, FFNx: https://github.com/julianxhokaxhiu/FFNx I guess it comes with 7th Heaven "built in" now but you could always try this out for another easy option.
- OG FFVII
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The curse of bad PC ports for someone who primarily plays on PC.
Hope that FFNx stops being so focused on FF7 and give FF8 some love (there's some hope now that FF7 has a 60 FPS beta)
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The original Final Fantasy VII can now run at 60FPS thanks to the FFNx modding project
They still have long way to go: https://github.com/julianxhokaxhiu/FFNx/issues/347
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In the steam version, can you turn off random encounters and enable 3x speed like the console versions?
There's a FF7 game driver called "FFNx" that lets you do that. You can read more information here. However, coming from their website, it seems that Reunion is actually using their own driver (Aali), so I'm not sure how that would work out.
Cppkies
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Mod Help
Read the source code for existing mods (e.g. mine, Klattmose's, Omniscient Cookies, Cppkies)
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Modded Gameplay: Game just gave out on me, what do I do?
Unfortunately, Cookie Clicker modding is still in its infancy. The current modding API is extremely minimal; think of earlier than Minecraft Forge. In fact, CCSE is the closest thing we have to Forge; CCSE-based mods are usually compatible with each other, but mods that are outside of this walled garden usually have compatibility problems. (We even have our analogue to Fabric!)
What are some alternatives?
anno1800-mod-loader - The one and only mod loader for Anno 1800, supports loading of unpacked RDA files, XML merging and Python mods.
cookie-garden-helper - Automate your garden in the game Cookie Clicker
dxvk-async
Cookie-Clicker-Source-Code - Cookie Clicker source code for... educational purposes...
modding-wiki - A wiki repository for Sekiro modding.
SpicedCookies - Mod for Cookie Clicker featuring several small changes to gameplay
ShaderPiPFX - HLSL live player. Compile and play your HLSL shader automatically.
ccideas-mod - A collection of ideas from Reddit/Discord for Cookie Clicker
WidescreenFixesPack - Plugins to make or improve widescreen resolutions support in games, add more features and fix bugs.
OmniscientCookies - Small visual mod for Cookie Clicker
WickedEngine - 3D engine with modern graphics
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2