wgpu-native VS raylib

Compare wgpu-native vs raylib and see what are their differences.

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wgpu-native raylib
13 399
737 18,907
4.8% -
8.1 9.8
2 days ago 5 days ago
Rust C
Apache License 2.0 zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

wgpu-native

Posts with mentions or reviews of wgpu-native. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-11.

raylib

Posts with mentions or reviews of raylib. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-10.

What are some alternatives?

When comparing wgpu-native and raylib you can also consider the following projects:

go-webgpu - Go bindings for WebGPU, a safe & cross-platform GPU abstraction

SFML - Simple and Fast Multimedia Library

webgpu-headers

SDL2 - SDL2 bindings to perl

learn-wgpu - Guide for using gfx-rs's wgpu library.

bevy - A refreshingly simple data-driven game engine built in Rust

wgpu - Cross-platform, safe, pure-rust graphics api.

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

angle - A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

SDL - Simple Directmedia Layer