raylib
SFML
raylib | SFML | |
---|---|---|
406 | 122 | |
21,959 | 10,091 | |
- | 1.4% | |
9.8 | 9.6 | |
8 days ago | 5 days ago | |
C | C++ | |
zlib License | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
raylib
- My First Game with Carimbo, My Homemade Engine
- Show HN: Particle/liquid attraction simulator with raylib C++
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The Failures Of API Design
Let's take a look at another API. Raylib. Now Raylib does a little bit more than just load images. Raylib is more of a game framework than a single-purpose library. It will create a window, handle input, load images, render pixels, handle loading and rendering fonts, and so on. Even though Raylib does multiple things, it doesn't go overboard. It tries to be simple yet robust. There's a clear vision for the library. They didn't try to force a GUI editor into the API or an alternative string type. It had one goal and that is to become a game framework. What happens when Raylib has added all the features it needs to add? Well, call it feature-complete and just move on. There's no need to bloat an API for no reason other than you "felt like it".
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One must imagine Sisyphus writing a new JS framework
Don't like having to use gigantic game engines to make games? Here's a whole suite of beautifully simple libraries with bindings for a lot of languages: raylib
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Exploring Raylib and Open Source
Do like playing video games? I know I do; in fact, I enjoy it so much that I learned how to make video games. So, for a recent course I’m taking in school for open-source development I decided to focus on Raylib. Raylib describes itself as “a simple and easy-to-use library to enjoy videogames programming.” Written in pure c with bindings for almost any other programming language such as c++, Rust, and Python. It is a flexible tool which can work in almost any environment.
- SDL3 new GPU API merged
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Zig! Can you C?
Fetch Packages... raylib... ./ray_test_zig/build.zig.zon:7:20: error: url field is missing corresponding hash field .url = "https://github.com/raysan5/raylib/archive/refs/tags/5.0.tar.gz", ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ note: expected .hash = "1220c28847ca8e8756734ae84355802b764c9d9cf4de057dbc6fc2b15c56e726f27b",
- Ask HN: Do you know any open source (2D or 3D) asset libraries?
- Raylib – A simple and easy-to-use library to enjoy videogames programming
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Can't make my mind about which engine to use
libGDX is great, but I can understand if it's not for some people. This also applies to love2d, raylib and Monogame
SFML
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Ask HN: How to create a simple 2D game in C?
Take a look at SFML. Very easy to get started, and quite capable.
https://www.sfml-dev.org/
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rewriting a java project to C++, a bit lost on something.
As for windows, you'd probably be alright looking into SFML, you can see their Getting Started tutorial for how to install it in your IDE of choice.
- Ajutor in privinta incercarii a face un joc
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Not only Unity...
SFML (zlib/C++) https://github.com/SFML/SFML
- Integrate web support in sfml
- SFML 2.6.1
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Make a game engine in C++
SDL or SFML for drawing. They are both gfx libs but are used differently so read about what you thing suits you better.
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C++ Project Ideas?
Make a game with https://www.sfml-dev.org/ (I used SFML Rust to start learning Rust)
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link_libraries in Neat and Efficient way
cmake_minimum_required(VERSION 3.16) project(CMakeSFMLProject LANGUAGES CXX) include(FetchContent) FetchContent_Declare(SFML GIT_REPOSITORY https://github.com/SFML/SFML.git GIT_TAG 2.6.0) FetchContent_MakeAvailable(SFML) add_executable(CMakeSFMLProject src/main.cpp) target_link_libraries(CMakeSFMLProject PRIVATE sfml-graphics) target_compile_features(CMakeSFMLProject PRIVATE cxx_std_17)
- SFML 2.6.0 Released
What are some alternatives?
SDL2 - SDL2 bindings to perl
SDL - DEPRECATED: Official development moved to GitHub
bevy - A refreshingly simple data-driven game engine built in Rust
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
GStreamer - GStreamer open-source multimedia framework
SDL - Simple Directmedia Layer
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
love - LÖVE is an awesome 2D game framework for Lua.
Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.