metal-cpp VS bgfx

Compare metal-cpp vs bgfx and see what are their differences.

metal-cpp

Metal-cpp is a low-overhead C++ interface for Metal that helps developers add Metal functionality to graphics apps, games, and game engines that are written in C++. (by bkaradzic)

bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. (by bkaradzic)
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metal-cpp bgfx
16 71
250 14,306
- -
3.3 9.3
4 months ago 3 days ago
C++ C++
Apache License 2.0 BSD 2-clause "Simplified" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

metal-cpp

Posts with mentions or reviews of metal-cpp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-05.

bgfx

Posts with mentions or reviews of bgfx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-20.

What are some alternatives?

When comparing metal-cpp and bgfx you can also consider the following projects:

MoltenVK - MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

Cinder - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

objc4

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

metal-rs - Rust bindings for Metal

sokol - minimal cross-platform standalone C headers

OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2