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An official work in progress Windows binding, still far behind of what C# existing bindings are capable of, or legacy toolkits like MFC.
Also given how the team has managed C++/CX transition to C++/WinRT with lesser tooling stuck on C++17, dropped Modern C++ bindings [0][1], before going into other shinny thing, I wonder how long they will keep at it.
[0] - https://blogs.windows.com/windowsdeveloper/2021/01/21/making...
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It doesn't matter if the project driven by Microsoft or not, the cat (of automatically generated language bindings) is out of the bag. E.g. Zig is using the same approach without being an official MS project: https://github.com/marlersoft/zigwin32, and Apple has an automatically generated C++ API for Metal (https://developer.apple.com/metal/cpp/).
In the future, the question won't be "what language do I need to learn to code on this platform", but instead "are there language bindings for my favourite language".
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metal-cpp
Metal-cpp is a low-overhead C++ interface for Metal that helps developers add Metal functionality to graphics apps, games, and game engines that are written in C++.
It doesn't matter if the project driven by Microsoft or not, the cat (of automatically generated language bindings) is out of the bag. E.g. Zig is using the same approach without being an official MS project: https://github.com/marlersoft/zigwin32, and Apple has an automatically generated C++ API for Metal (https://developer.apple.com/metal/cpp/).
In the future, the question won't be "what language do I need to learn to code on this platform", but instead "are there language bindings for my favourite language".
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JimTCL it's fun too, specially for embedded devices. No TK, tho, but you have SDL2 support. And network/TLS support too.
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You might be interested in clicking through the puredata source code.
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Good Catch!
Updated here: https://github.com/breck7/pldb/commit/312d5dab32fda3782e8466...
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