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Top 23 C++ cpp-library Projects
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C++ REST SDK
The C++ REST SDK is a Microsoft project for cloud-based client-server communication in native code using a modern asynchronous C++ API design. This project aims to help C++ developers connect to and interact with services.
Project mention: What is the industry standard today in C++ to deploy REST microservices in Kubernetes? | /r/cpp | 2023-09-06My favourite was Microsoft's cpprestsdk, but for some reason now is in maintenance mode, I don't know why, so it's hard to suggest it for new projects. A nice alternative is restc-cpp, that's has a good high-level interface, if this is what you want.
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InfluxDB
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DirectXTK
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
LoadScreenAllow= LoadScreenBlock=All Note: In cases where only loadscreens with conditions are allowed, it is possible that none will show even if no others are available. LoadScreenFilter=false LoadScreenAllow= LoadScreenBlock=All Remove all lens flare from weather records. This is done in-memory and is not persistent. DisableWeatherLensFlare=false Disable actor fade when camera intersects the body. DisableActorFade=false Disable player fade when camera intersects the body. DisablePlayerFade=false [OSD] Enable the on-screen display. Enable=false InitiallyOn=true Comma separated list of displayed stats. fps - Framerate bare_fps - Just the framerate, no formatting frametime - Frametime bare_frametime - Just the frametime, no formatting counter - Frame counter vram - Video ram usage (used / budget) * all - Everything * Note that this line does not show total amount of memory available but rather the OS allocated budget which can vary based on how much is consumed by other applications. If usage exceeds the budget, you'll likely experience stuttering. Requires DXGI 1.4. Stats related to specific drivers are configured in their respective sections. Show=fps,vram How often the OSD updates (in seconds). UpdateInterval=0.3 Keys used used to toggle the OSD. ComboKey uses built-in constants, ToggleKey is a DX scan code (https://www.creationkit.com/index.php?title=Input\_Script) ComboKey: 1 - Left Shift 2 - Right Shift 3 - Left Control 4 - Right Control 5 - Left Alt 6 - Right Alt 7 - Left Win 8 - Right Win ComboKey=1 and ToggleKey=0xD2 is Left Shift + Insert ComboKey=1 ToggleKey=0xD2 Align the OSD. 1 - Top Left 2 - Top Right 3 - Bottom Left 4 - Bottom Right Align=1 OSD position offset (X Y). Offset=4 4 Font scale (X Y) Omit Y for uniform scaling Scale=1.0 0.9 Adjust font scale based on amount of lines drawn. AutoScale=true Scale font size based on window size. Size remains constant when resolution to window size ratio != 1, for example when playing at non-native resolutions. ScaleToWindow=true Set a custom font. You can generate bitmaps from fonts installed on your system with MakeSpriteFont. https://github.com/microsoft/DirectXTK/wiki/MakeSpriteFont Run the tool with /NoPremultiply and place files in Data\SKSE\Plugins\SDTFonts FontFile= Font and outline color (RGBA). Color=255 255 255 255 OutlineColor=0 0 0 255 Outline offset. OutlineOffset=1 "
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Optimized Vanilla Textures were optimized for PC and then ported to console. They were optimized using an 'optimizer' for Skyrim, which was not updated for the textures FO4 has. It did add mipmaps for the textures that were supposedly missing some and shrank the resolution; however, seeing as the Creation Kit uses Microsoft's own DDS compression program that adds mipmaps automatically, you're literally just re-adding vanilla textures that have been decompressed and then recompressed with extra loss on the visuals and taking up space. Also, specular maps must be compressed with the Photoshop Intel plugin in order to compress them properly or a program that will allow you to have the red and green channels saved in BC5U format (which is a normal map compression and flipped). GIMP does not do it correctly and I'm very doubtful the program that was used to shrink things did either since it was not designed for FO4's specularity.
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Project mention: A Modern High-Performance Open Source Message Queuing System | news.ycombinator.com | 2023-07-27
Hi, one of the authors here. BlazingMQ depends on two other open source C++ libraries: https://github.com/bloomberg/bde and https://github.com/bloomberg/ntf-core. I believe documentation writer wanted to highlight that BlazingMQ does not depend on frameworks like ZooKeeper, etc.
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DirectXMath
DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
For those unfamiliar, like I was, DXM is DirectXMath.
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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DirectXTK12
The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
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fast_float
Fast and exact implementation of the C++ from_chars functions for number types: 4x to 10x faster than strtod, part of GCC 12 and WebKit/Safari
> Google put in significant engineering effort into "Ryu", a parsing library for double-precision floating point numbers: https://github.com/ulfjack/ryu
It's not a parsing library, but a printing one, i.e., double -> string. https://github.com/fastfloat/fast_float is a parsing library, i.e., string -> double, not by Google though, but was indeed motivated by parsing JSON fast https://lemire.me/blog/2020/03/10/fast-float-parsing-in-prac...
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lithium
Easy to use C++17 HTTP Server with no compromise on performances. https://matt-42.github.io/lithium
You know what is curious? There is a lib with the same name of your user similar to httplib: https://matt-42.github.io/lithium/
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C++ offers tools for writing better APIs, and since the addition of concepts in C++20 it offers much better API enforcement. Writing an equivalent to libraries such as {fmt} or EVE is not possible in anything we’d call C.
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ELFIO
ELFIO - ELF (Executable and Linkable Format) reader and producer implemented as a header only C++ library
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matchit.cpp
match(it): A lightweight single-header pattern-matching library for C++17 with macro-free APIs.
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Actual Web Site
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
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- Flight Mechanics
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A note from our sponsor - InfluxDB
www.influxdata.com | 19 Mar 2024
Index
What are some of the best open-source cpp-library projects in C++? This list will help you:
Project | Stars | |
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1 | GLM | 8,531 |
2 | C++ REST SDK | 7,754 |
3 | DirectXTK | 2,464 |
4 | DirectXTex | 1,687 |
5 | BDE | 1,593 |
6 | DirectXMath | 1,470 |
7 | rang | 1,435 |
8 | DirectXTK12 | 1,385 |
9 | fast_float | 1,254 |
10 | lithium | 1,210 |
11 | q | 1,059 |
12 | QuickQanava | 1,044 |
13 | eve | 830 |
14 | ELFIO | 640 |
15 | PicoSHA2 | 616 |
16 | libnop | 553 |
17 | matchit.cpp | 519 |
18 | blitz | 393 |
19 | CXXGraph | 380 |
20 | stlkrn | 368 |
21 | DuckX | 359 |
22 | vuh | 335 |
23 | scapix | 326 |