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DirectXTK Alternatives
Similar projects and alternatives to DirectXTK
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LearnOpenGL
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
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InfluxDB
InfluxDB – Built for High-Performance Time Series Workloads. InfluxDB 3 OSS is now GA. Transform, enrich, and act on time series data directly in the database. Automate critical tasks and eliminate the need to move data externally. Download now.
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DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
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Cinder
Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.
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DirectXMath
DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
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DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
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DirectXTK12
The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
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Atomic Game Engine
Discontinued The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
DirectXTK discussion
DirectXTK reviews and mentions
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C++ exception performance three years later
Are there any benchmarks of Windows EH? The implementation is very different from DWARF/SJLJ EH and it would be interesting to see how they fare. I've seen some pretty exceptional claims for both sides of the argument (e.g. "[...] has no code impact for x64 native, ARM, or ARM64 platforms" [1]), but there's rarely if ever any data to back this up.
[1] https://github.com/Microsoft/DirectXTK/wiki/throwIfFailed
- I need help to make SSE Display Tweaks work.
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Xenia: Xbox 360 Emulator
XNA died when the people behind it left, thus the C++ side won once again, and DirectXTK was born as replacement.
https://walbourn.github.io/directxtk/
Years later they kind of sponsored Monogame, when they were recovering from XBox One mess,
https://news.xbox.com/en-us/2016/03/14/letter-chris-charla-i...
By the way, I think one of these episodes talks about the emulation, but I am not certain if it was on this podcast I heard about it.
https://theretrohour.com/?s=xbox
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Need help converting wav files to XWB without the wav file names being changed
So for the past 8 hours, I've been trying to mod the music files for Bloons Monkey City. I converted some songs I wanted to use in BMC using audacity to wav and made sure to rename the files to the songs I wanted to replace. I used XWBtool to repackage the wav files into an XWB file, the file format BMC uses to store its music in. I used Foobar2000 to view the XMB file, and for whatever reason all the song names get changed to whatever the XWB file name is after repackaging them using XWBtool (I.e. The XWB's file name is whatever the first wav file XWBtool repackages. In my case, "WaveBank#1 (MCity_MvM)" is the first wav file that gets repackaged, so for whatever reason every other file also gets its names changed to "WaveBank#1 (MCity_MvM)," which is causing me a problem as BMC won't be able to read the other music files.).
- Flight Mechanics
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Learning DirectX 12 in 2023
DirectXTK 12 (includes SimpleMath and other goodies)
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Where can I learn directX
DirectXtutorial doesn't seem to have the greatest C++ code either. I would definitely use ComPtr.
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Where to start learning OpenGL or DirectX11 Graphics Programming with C++?
DirectXTK (basically XNA ported to C++, after it was dropped)
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Chrono Cross: The Radical Dreamers Edition - How to play with the new graphics BUT with the old fonts
Thank you for your reply, I make spritefont from this link https://github.com/microsoft/DirectXTK/wiki/SpriteFont but still cannot show the right font Maybe have to check parameter of old font
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I'm having a hard time staying committed to learning C++ and OpenGL for game development.
Because you get stuff like DirectXTK and PIX from the company that does the API, while on Khronos stuff you need to go hunting for comunity or GPU vendor specific tooling.
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A note from our sponsor - InfluxDB
www.influxdata.com | 19 May 2025
Stats
microsoft/DirectXTK is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of DirectXTK is C++.