The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++ (by microsoft)

DirectXTK Alternatives

Similar projects and alternatives to DirectXTK

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better DirectXTK alternative or higher similarity.

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DirectXTK reviews and mentions

Posts with mentions or reviews of DirectXTK. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-12.
  • I need help to make SSE Display Tweaks work.
    1 project | /r/skyrimmods | 9 Oct 2023
    LoadScreenAllow= LoadScreenBlock=All Note: In cases where only loadscreens with conditions are allowed, it is possible that none will show even if no others are available. LoadScreenFilter=false LoadScreenAllow= LoadScreenBlock=All Remove all lens flare from weather records. This is done in-memory and is not persistent. DisableWeatherLensFlare=false Disable actor fade when camera intersects the body. DisableActorFade=false Disable player fade when camera intersects the body. DisablePlayerFade=false [OSD] Enable the on-screen display. Enable=false InitiallyOn=true Comma separated list of displayed stats. fps - Framerate bare_fps - Just the framerate, no formatting frametime - Frametime bare_frametime - Just the frametime, no formatting counter - Frame counter vram - Video ram usage (used / budget) * all - Everything * Note that this line does not show total amount of memory available but rather the OS allocated budget which can vary based on how much is consumed by other applications. If usage exceeds the budget, you'll likely experience stuttering. Requires DXGI 1.4. Stats related to specific drivers are configured in their respective sections. Show=fps,vram How often the OSD updates (in seconds). UpdateInterval=0.3 Keys used used to toggle the OSD. ComboKey uses built-in constants, ToggleKey is a DX scan code (\_Script) ComboKey: 1 - Left Shift 2 - Right Shift 3 - Left Control 4 - Right Control 5 - Left Alt 6 - Right Alt 7 - Left Win 8 - Right Win ComboKey=1 and ToggleKey=0xD2 is Left Shift + Insert ComboKey=1 ToggleKey=0xD2 Align the OSD. 1 - Top Left 2 - Top Right 3 - Bottom Left 4 - Bottom Right Align=1 OSD position offset (X Y). Offset=4 4 Font scale (X Y) Omit Y for uniform scaling Scale=1.0 0.9 Adjust font scale based on amount of lines drawn. AutoScale=true Scale font size based on window size. Size remains constant when resolution to window size ratio != 1, for example when playing at non-native resolutions. ScaleToWindow=true Set a custom font. You can generate bitmaps from fonts installed on your system with MakeSpriteFont. Run the tool with /NoPremultiply and place files in Data\SKSE\Plugins\SDTFonts FontFile= Font and outline color (RGBA). Color=255 255 255 255 OutlineColor=0 0 0 255 Outline offset. OutlineOffset=1 "
  • Xenia: Xbox 360 Emulator
    4 projects | | 12 Jul 2023
    XNA died when the people behind it left, thus the C++ side won once again, and DirectXTK was born as replacement.

    Years later they kind of sponsored Monogame, when they were recovering from XBox One mess,

    By the way, I think one of these episodes talks about the emulation, but I am not certain if it was on this podcast I heard about it.

  • Need help converting wav files to XWB without the wav file names being changed
    1 project | /r/Modding | 2 Jul 2023
    So for the past 8 hours, I've been trying to mod the music files for Bloons Monkey City. I converted some songs I wanted to use in BMC using audacity to wav and made sure to rename the files to the songs I wanted to replace. I used XWBtool to repackage the wav files into an XWB file, the file format BMC uses to store its music in. I used Foobar2000 to view the XMB file, and for whatever reason all the song names get changed to whatever the XWB file name is after repackaging them using XWBtool (I.e. The XWB's file name is whatever the first wav file XWBtool repackages. In my case, "WaveBank#1 (MCity_MvM)" is the first wav file that gets repackaged, so for whatever reason every other file also gets its names changed to "WaveBank#1 (MCity_MvM)," which is causing me a problem as BMC won't be able to read the other music files.).
  • Flight Mechanics
    1 project | /r/Starfield | 20 Jun 2023
  • Learning DirectX 12 in 2023
    13 projects | | 30 Jan 2023
    DirectXTK 12 (includes SimpleMath and other goodies)
  • Where can I learn directX
    1 project | /r/cpp_questions | 21 Dec 2022
    DirectXtutorial doesn't seem to have the greatest C++ code either. I would definitely use ComPtr.
  • Where to start learning OpenGL or DirectX11 Graphics Programming with C++?
    4 projects | /r/GraphicsProgramming | 9 Jun 2022
    DirectXTK (basically XNA ported to C++, after it was dropped)
  • Chrono Cross: The Radical Dreamers Edition - How to play with the new graphics BUT with the old fonts
    1 project | /r/JRPG | 10 Apr 2022
    Thank you for your reply, I make spritefont from this link but still cannot show the right font Maybe have to check parameter of old font
  • I'm having a hard time staying committed to learning C++ and OpenGL for game development.
    6 projects | /r/cpp | 31 Mar 2022
    Because you get stuff like DirectXTK and PIX from the company that does the API, while on Khronos stuff you need to go hunting for comunity or GPU vendor specific tooling.
  • How to handle multithreading in concept.
    2 projects | /r/gamedev | 27 Dec 2021
    then check up this
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