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DirectXTK Alternatives
Similar projects and alternatives to DirectXTK
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LearnOpenGL
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
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WorkOS
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Cinder
Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.
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DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
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DirectXMath
DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
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DirectXTK12
The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
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Skia
Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
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Irrlicht
An automatically updated mirror of the Irrlicht SVN repository on sourceforge
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magnum
Lightweight and modular C++11 graphics middleware for games and data visualization
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bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
DirectXTK reviews and mentions
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Xenia: Xbox 360 Emulator
XNA died when the people behind it left, thus the C++ side won once again, and DirectXTK was born as replacement.
https://walbourn.github.io/directxtk/
Years later they kind of sponsored Monogame, when they were recovering from XBox One mess,
https://news.xbox.com/en-us/2016/03/14/letter-chris-charla-i...
By the way, I think one of these episodes talks about the emulation, but I am not certain if it was on this podcast I heard about it.
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Learning DirectX 12 in 2023
DirectXTK 12 (includes SimpleMath and other goodies)
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Where to start learning OpenGL or DirectX11 Graphics Programming with C++?
DirectXTK (basically XNA ported to C++, after it was dropped)
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I'm having a hard time staying committed to learning C++ and OpenGL for game development.
Because you get stuff like DirectXTK and PIX from the company that does the API, while on Khronos stuff you need to go hunting for comunity or GPU vendor specific tooling.
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How to handle multithreading in concept.
then check up this https://github.com/microsoft/DirectXTK/wiki/Getting-Started
- How do I get started with Frank Luna's DX11 book?
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A note from our sponsor - WorkOS
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Stats
microsoft/DirectXTK is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of DirectXTK is C++.