A learning path for Vulkan that focuses on concepts?

This page summarizes the projects mentioned and recommended in the original post on /r/GraphicsProgramming

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  • metal-cpp

    Metal-cpp is a low-overhead C++ interface for Metal that helps developers add Metal functionality to graphics apps, games, and game engines that are written in C++.

    Metal has C++ bindings (which cover a full app lifecycle so you don’t have to touch Objective-C/Swift at all) but they’re based on the Objective-C memory model. There are some helper structs mimicking shared pointers, but you’ll still need to understand the basics of how an autorelease pool is used to avoid memory leaks and/or bad access crashes.

  • vulkan-guide

    Introductory guide to vulkan. (by vblanco20-1)

    Once you've done that, https://vkguide.dev/ is much more pedagogical than vulkan-tutorial, so I would start there.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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